Girl Power Episode 6

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Girl Power Episode 6
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Information
Opponents
Board Sweet Heaven Sweet Heaven
Field Events
BacktrackBacktrack
Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
SprintSprint
Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
Campaign Episode
Previous
Girl Power Episode 5
Next
Girl Power Episode 7
Extra
There were...sweet smells everywhere...
Ceoreparque

Overview[edit | edit source]

Miusaki and Ceoreparque enter the next level of their game to increase their girl power. This time they enter a land fo sweets and hardworking baker girls.

Difficulties[edit | edit source]

Episode 6, while still challenging, is not as difficult in terms of opponent strength as other episodes in the campaign. Saki is not particularly sturdy and without her hyper, Sweet Breaker's stats are neutral. Like usually, Miusaki will likely be a small hurdle for the player as a result of her passive, but as long as the player persists, she can generally be KO'd without too much trouble as well. The SprintSprint
Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
field event can also help the player traverse the relatively large board in a speedy manner.

Most of the difficulties the player will face in the episode derive from around the field events and board structure. Sweet Heaven features  Warp Move panels that can be used to escape or attempt to pursue. As the panels are a gamble, however, they may aid or harm the player's performance based on the player's RNG. BacktrackBacktrack
Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
can also present a problem as it can send the player away from their  Home panel. Players should keep in mind that backtrack occurs every 8 chapters and sprint occurs every 6 chapters. As a result, chapter 24 can be particularly problematic as the player will need to move in reverse with double dice. Ideally, the player will roll high enough to either land on an opponents home panel or be able to use the move warp panels multiple times stop near their own home again. There is also a  Piggy Bank and  Sky Restaurant 'Pures' in one of the opponent's decks so the player should be wary of potentially dangerous/powerful traps.