Girl Power Episode 2

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Girl Power Episode 2
Board Clover Clover
Field Events
Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
Campaign Episode
Girl Power Episode 1
Girl Power Episode 3
Howaah...What were those cute creatures exactly?

Overview[edit | edit source]

Continuing their quest to raise their girl power, Miusaki and Ceoreparque head to the next level of their board game. Entering a world full of cute creature...or more specifically, little characters.

Difficulty[edit | edit source]

Episode 2 is rather notably difficult as a result of a bad mix of field events, board structure, and Poppo. The episode is set on Clover, which features multiple positives for the player.  Draw (x2) panels can help keep the player supplied with card options as will MiracleMiracle
Every 5 Chapters, all PBonus.png Bonus, PDrop.png Drop, PDraw.png Draw, PEncounter.png Encounter, PMove.png Move, PWarp Move.png Warp Move, and PHeal.png Heal panels will become Doublepanel.gif Double panels accordingly. This effect lasts for the duration of the Chapter.
. RegenerationRegeneration
Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
will also aid the player in recovering after an encounter with a boss or an opponent.

The positives provided to the player are diminished by the inverse of them, however. While regeneration is beneficial to the player, it's advantages are outweighed, by its detrimental effects. The field event will keep Mimyuu and Poppo alive longer, make it more difficult for the player to KO them, and repair Miusaki's health back to 3, resulting in at least two combats to KO her. Futher, double draw panels and miracle will most definitely supply opponents with hyper cards which can quickly become a problem if Mimyuu successfully loads the deck with  Evil Spy Work - Execution. The player will need to keep tabs on Poppo in particular as regeneration will repair her health every # chapters and  Ubiquitous will be a constant risk as the match progresses. If the player is not careful, Poppo can easily win the match after being left alone for too long. Deadly  Drop (x2) panels before the  Home panels can also be a huge problem for the player as a high roll can easily drain a large portion of the player's stars and prevent the player from reaching their next norma. The last and perhaps most blatant risk of the board is that any route the player takes will have a  Boss panel after norma 4, so the player should be prepared for the very possible chance of combat with a strong opponent.