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Flying Castle
Transparent
Flying Castle (unit)
Base Stats
HP
8
ATK
+1
DEF
-1
EVD
-2
REC
6
Passive
Immune to Battle Cards when defending.
Cannot Counterattack.
Basic Info
Origin
Hono
[{{{link}}} {{{voice}}}]
Theme
For the enemy unit version of this character, see: Flying Castle (Boss)

Flying Castle (空飛ぶ城 Sora tobu Shiro) is one of the playable characters in 100% Orange Juice!.

Passives

  • When on the defending side in a battle, the opposing unit cannot use Battle cards.
  • When on the defending side in a battle, cannot counterattack.

Notes

  • Flying Castle's passives apply if it is on the defending side of battle, regardless of which unit initiated the battle.
  • A small amount of effects take priority over Flying Castle's passive, allowing it to counterattack.

Overview

Flying Castle is the playable character with the highest base HP, together with Kiriko and Shifu. In its playable state, it has a passive ability that an opponent cannot use any Battle cards against it if it is on the defending side. However, Flying Castle has the drawback of not being able to counter-attack. This puts it at a disadvantage if it stays in front of another player on the board, as it becomes easy for opponents to constantly fight it. Flying Castle also does not have the greatest stats overall compared to other tank characters, as it does not feature a high DEF stat like Fernet or Kyoko, has a subpar EVD stat, and has a high REC stat.

With these poor aspects, Flying Castle should stay behind enemies aggressively attacking them, making use of its above average ATK stat to prevent going in front of them, or use teleportation cards such as Here and Thereicon Here and There or Party Timeicon Party Time or take Mass warp0 Warp panels to avoid being caught from behind.

Summary

Pros
+Highest base HP in the game
+Hyper that blocks routes and enables counter-attacks
+Enemies cannot use Battle cards when on the attacking side
Cons
-Vulnerable to constant player encounters
-Low DEF and high REC make it rely on its rolls and HP.
-Small boards enable enemies to reach and attack it quicker
-Hyper is situational and easy to avoid

Update History

100% Orange Juice Emoticon 100oj V1.18.2

100% Orange Juice Emoticon 100oj V1.16.6
  • Made the basic red costume for Flying Castle more distinctly colored.

100% Orange Juice Emoticon 100oj V1.15
  • New Hyper cards and BGM added for the 6 playable "NPC" characters.
  • Clarified Store Manager and Flying Castle unit descriptions.
  • Flying Castle maximum HP is now 8 (down from 10).
  • Flying Castle defense is now -1 (up from -2).
  • Flying Castle evasion is now -2 (down from -1).

100% Orange Juice Emoticon 100oj V1.5
  • Playable Flying Castle now has -2 Defense (down from -1).

100% Orange Juice Emoticon 100oj V1.3.2

Immovable Object
Immovable Object
Effect Duration: 2 Chapters
Cannot move.
Gain +2 DEF. Can counterattack.
Enemies who move into the same panel must battle you.
Hyper Info
Boost
Level
3
Cost
20 ★
Symbol
[[File:|30px|link=]]
Ikuse
"With this power, everything in the sky will be ours." ―Guild Master

Effect

Flying Castle's Hyper is Immovable Object. Upon use, the player will instantly end their turn, as well as skip their next turn. For two chapters, the player gains +2 DEF and becomes immune to any warping effects. In addition, any unit that passes the panel the player is on is forced to battle them, with the player on the defending side.

This card can have additional effects depending on the character that uses it.

  • When this card is used by Flying Castle, its "Cannot Counterattack" passive will be disabled.

Notes

  • This card does not cause other units to stop if they start their turn on the same panel as the player.
  • Despite the card's description, Immovable Object does not disable other effects that prevent counterattacking, such as Swarmicon Swarm.

Strategy

Immovable Object effectively entrenches the player on a panel and renders them unable to move for 2 turns. This can help to lose opponents that are incessantly attacking from the rear, or enable you to KO them. Unsurprisingly, this Hyper helps dramatically for KOing low health characters and for escaping high-attack characters that could potentially deal a lot of damage.

As the Hyper boosts DEF by +2, gives Flying Castle the ability to counter-attack, and forces any enemy that passes its panel to battle, the Hyper opens a window for Flying Castle to take revenge on opponents.

The main downside of the Hyper is that depending on the opposing player's rolls, an opponent might not even roll into the player's space before the Hyper's duration ends. This problem is further worsened if the board is large and has multiple alternate paths, as the opponent may simply walk or warp around the player without entering combat.

Tips

Playing as Flying Castle
  • Healing cards are an absolute necessity for a Flying Castle deck. Cards such as Saki's Cookieicon Saki's Cookie, Puddingicon Pudding or Quick Restorationicon Quick Restoration will heal the large amounts of damage dealt by opponents. HP is the unit's most important stat, so the player should keep it as high as possible at all times.
  • Players should try to stay behind other players when possible. Engaging in battle may be necessary in certain situations, in which case Flying Castle features a decent ATK stat and may have a chance to KO the opponent.
Playing against Flying Castle
  • Players should try to focus on keeping as much pressure as possible on Flying Castle at all times. Using cards like Cloud of Seagullsicon Cloud of Seagulls or Sealed Guardianicon Sealed Guardian and constantly attacking will quickly deplete its HP, leaving it vulnerable to most attacks.
  • It should be remembered that Battle cards can not be used against Flying Castle, which means the player will have to rely on their ATK stat and rolls. Suguri's Acceleratoricon Accelerator and Super All-Out Modeicon Super All-Out Mode can be very useful against it as they are event cards that adjust stats outside of battle.

Recommended Cards

Standard Recommended Viable

Puddingicon Pudding
Quick Restorationicon Quick Restoration
Extendicon Extend
Mix Phenomenonicon Mix Phenomenon

Saki's Cookieicon Saki's Cookie
Dash!icon Dash!
Lonely Charioticon Lonely Chariot
Rbitsicon Rbits
Rainbow-Colored Circleicon Rainbow-Colored Circle
Big Magnumicon Big Magnum
Shieldicon Shield
Final Battleicon Final Battle
Reverse Attribute Fieldicon Reverse Attribute Field
Tactical Retreaticon Tactical Retreat
Sky Restaurant 'Pures'icon Sky Restaurant 'Pures'
Accel Hypericon Accel Hyper
Windy Enchantmenticon Windy Enchantment
Lost Childicon Lost Child

Counter Cards

Recommended Viable

Oh My Friendicon Oh My Friend
Sealed Guardianicon Sealed Guardian
Forced Revivalicon Forced Revival
Party Timeicon Party Time

Flip Outicon Flip Out
Passionate Researchicon Passionate Research
Mimicicon Mimic
Shield Countericon Shield Counter
Piggy Bankicon Piggy Bank
Invasionicon Invasion
Heat 300%icon Heat 300%
Exchangeicon Exchange
For the Future of the Toy Storeicon For the Future of the Toy Store
Holy Nighticon Holy Night
Out of Ammoicon Out of Ammo
Super All-Out Modeicon Super All-Out Mode
Little Waricon Little War
Gentleman's Battleicon Gentleman's Battle
Unlucky Charmicon Unlucky Charm
Present Thieficon Present Thief
Dark Side of Businessicon Dark Side of Business
Treasure Thieficon Treasure Thief
Wantedicon Wanted

Dialogue R sm

Sumika

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Face sumika 00 01
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Flying Castle (Co-op)
Transparent
Flying Castle (Co-op) (unit)
Base Stats
HP
8
ATK
+1
DEF
-1
EVD
-2
REC
7
Passive
Immune to Battle Cards when defending.
Cannot Counterattack.
Basic Info
Origin
Hono
[{{{link}}} {{{voice}}}]

Co-op

In Co-op mode, Flying Castle's REC stat is increased from 6 to 7, due to its base ATK of +1. Flying Castle's passive does not visibly change; however, there are some situations where Flying Castle is allowed to counterattack in spite of its passive.

Flying Castle's Hyper, Immovable Object, does not visibly change in Co-op, but has a slightly different effect. The Hyper will only force enemies (and not other players) to battle the player, but otherwise functions the same as in Normal mode.

Co-op Rank
Attacker Guardian Support Avenger Dealer
B C E A D

Bounty Hunt

Flying Castle's passive and Hyper are unchanged in Bounty Hunt mode.

Flying Castle's base stats give it 34 starting stars and a markup of +15% at shops.

Character

To unlock Flying Castle as a playable character, along with its unit card and Hyper card as binder collectibles:

  • Purchase for 40000Stars Icon in the Shop after reaching level 40 in Multiplayer.

Unit Colors

Name Current Unlock Conditions
Pink IconPink color Receive as a random drop after finishing an online game.
Purple IconPurple color Purchase for 20000Stars Icon in the Shop after reaching Level 50.
Teal IconTeal color Purchase for 10000Stars Icon in the Shop after reaching Level 25.
Black IconBlack color Receive as a random drop after finishing an online game.
Silver IconSilver color Purchase for 40000Stars Icon in the Shop after reaching Level 75.
Red and Blue IconRed and Blue color Purchase for 60000Stars Icon in the Shop after reaching Level 100.
Christmas Outfit IconChristmas Outfit color
Chocolate IconChocolate color Currently unavailable.

Accessories

Name Current Unlock Conditions
Santa Hat IconSanta Hat Purchase for 5000Stars Icon in the Shop after giving out 10 cards with Present for Youicon Present for You as Aru.
Brown AntlersBrown Antlers Receive as a random drop after finishing an online game as Flying Castle.
Red AntlersRed Antlers Receive as a random drop after finishing an online game as Flying Castle.
Red CrownsRed Crown Complete all base-game campaigns and extra episodes on Normal difficulty or higher.
Purple CrownsPurple Crown Complete all base-game campaigns and extra episodes on Extreme difficulty.
Halloween Costume '16 IconHalloween Costume '16 Receive randomly from the Mystery Bag.
Poppo Mask IconPoppo Mask Purchase for 99999Stars Icon in the Shop.
Halloween Costume '17 IconHalloween Costume '17 Receive randomly from the Mystery Bag.
Reindeer KigurumisReindeer Kigurumi Complete Waruda Christmas Party on any difficulty.
Santa Scramble CostumesSanta Scramble Costume Purchase for 50 Xmas CakeXmas Cakes in the Shop.
Leo KigurumisLeo Kigurumi Currently unavailable.
PigformationPigformation Currently unavailable.
Cow KigurumisCow Kigurumi Purchase for 60Oranges IconOranges in the Shop.
Tiger KigurumisTiger Kigurumi Purchase for 80Oranges IconOranges in the Shop.
Bunny Ears IconBunny Ears Receive as a random drop after finishing an online game as Flying Castle.
Name Current Unlock Conditions
Eyeglasses IconEyeglasses Receive as a random drop after finishing an online game.
Sunglasses IconSunglasses Receive randomly from the Mystery Bag.

Other

Name Current Unlock Conditions
Poses 2 Icon 3 Icon 4 Icon 5 Icon 6 Icon Receive randomly from the Regular Crate.

Poses

1 IconDefault
0 10000 00
Castle 00 00
2 IconAttack
0 10000 00
Castle 00 01
3 IconDamage
0 10000 00
Castle 00 02
4 IconSuccess
0 10000 00
Castle 00 03
5 IconFailure
0 10000 00
Castle 00 04
6 IconDice Throw
0 10000 00
Castle 00 05
7 IconDefault
0 10000 00
not found
8 IconAttack
0 10000 00
not found
9 IconDamage
0 10000 00
not found
10 IconSuccess
0 10000 00
not found
11 IconFailure
0 10000 00
not found
12 IconDice Throw
0 10000 00
not found

Colors

0 10000 00
not found
0 10000 00
not found
0 10000 00
not found
0 10000 00
not found
0 10000 00
not found
0 10000 00
not found
0 10000 00
not found
0 10000 00
not found

Accessories

Glasses

Trivia

References

  1. Flying Red Barrel

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