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Boards

Boards, also known as Fields or Maps, are stages that players participate in depending on either the selected Campaign match or the host's choosing in Multiplayer. Most boards can be unlocked through Campaign or the Shop, although some require completion of a seasonal event. Each board has a unique layout, background animation, route, and default set of field events. Each board also has a boss unit that appears by default (except in Co-op and Bounty Hunt modes).

Practice Field
Practicefield
Information
Field Events
Boss Managerhead Store Manager
Space Wanderer
Spacewander
Information
Field Events Random WarpRandom Warp
Every 5 Chapters, Each players will be warped to a randomly chosen panel at the beginning of the Chapter.
Boss Managerhead Store Manager
Pudding Chase
Puddingchase
Information
Field Events MinelayerMinelayer
Every 3 Chapters, a Trap card (Dangerous Puddingicon Dangerous Pudding, Bad Puddingicon Bad Pudding, or Mimyuu's Hammericon Mimyuu's Hammer) will be set on a randomly determined panel. (These are not affiliated with the Center Deck's contents.)
Boss Managerhead Store Manager
Christmas Miracle
Christmasmiracle
Information
Field Events MiracleMiracle
Every 5 Chapters, all Mass bonus0 Bonus, Mass drop0 Drop, Mass draw0 Draw, Mass encount0 Encounter, Mass move0 Move, Mass warpmove0 Warp Move, Mass heal Heal panels, and Mass damage0 Damage panels will become Doublepanel Double panels accordingly. This effect lasts for the duration of the Chapter.
Boss Managerhead Store Manager
Planet Earth
Planet earth
Information
Field Events RegenerationRegeneration
Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
Boss Shifu Robothead Shifu Robot
Lagoon Flight
Lagoon Flight
Information
Field Events CharityCharity
Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
Boss Flying Castlehead Flying Castle
Warfare
Warfare
Information
Field Events Air RaidAir Raid
Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
Boss Shifu Robothead Shifu Robot
Highway Heist
Highwayheist
Information
Field Events CharityCharity
Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
MinelayerMinelayer
Every 3 Chapters, a Trap card (Dangerous Puddingicon Dangerous Pudding, Bad Puddingicon Bad Pudding, or Mimyuu's Hammericon Mimyuu's Hammer) will be set on a randomly determined panel. (These are not affiliated with the Center Deck's contents.)
BattlefieldBattlefield
Every 6 Chapters, all Mass bonus0 Bonus and Mass drop0 Drop panels will become Mass encount0 Encounter panels. This effect lasts for 3 Chapters.
Boss Managerhead Store Manager
Sealed Archive
Sealedarchive
Information
Field Events RegenerationRegeneration
Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
MinelayerMinelayer
Every 3 Chapters, a Trap card (Dangerous Puddingicon Dangerous Pudding, Bad Puddingicon Bad Pudding, or Mimyuu's Hammericon Mimyuu's Hammer) will be set on a randomly determined panel. (These are not affiliated with the Center Deck's contents.)
BattlefieldBattlefield
Every 6 Chapters, all Mass bonus0 Bonus and Mass drop0 Drop panels will become Mass encount0 Encounter panels. This effect lasts for 3 Chapters.
Boss Shifu Robothead Shifu Robot
Sunset
Sunset
Information
Field Events CharityCharity
Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
MinelayerMinelayer
Every 3 Chapters, a Trap card (Dangerous Puddingicon Dangerous Pudding, Bad Puddingicon Bad Pudding, or Mimyuu's Hammericon Mimyuu's Hammer) will be set on a randomly determined panel. (These are not affiliated with the Center Deck's contents.)
MiracleMiracle
Every 5 Chapters, all Mass bonus0 Bonus, Mass drop0 Drop, Mass draw0 Draw, Mass encount0 Encounter, Mass move0 Move, Mass warpmove0 Warp Move, Mass heal Heal panels, and Mass damage0 Damage panels will become Doublepanel Double panels accordingly. This effect lasts for the duration of the Chapter.
Boss Flying Castlehead Flying Castle
Tomomo's Abyss
Tomomosabyss
Information
Field Events BattlefieldBattlefield
Every 6 Chapters, all Mass bonus0 Bonus and Mass drop0 Drop panels will become Mass encount0 Encounter panels. This effect lasts for 3 Chapters.
Boss Managerhead Store Manager
White Winter
White Winter
Information
Field Events FreezeFreeze
Every 5 Chapters, 1/3 of the board's panels become Mass snow0 Ice panels. This effect lasts for the duration of the Chapter and does not affect Mass check0 Home panels.
CharityCharity
Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
Boss Managerhead Store Manager
Night Flight
Night Flight
Information
Field Events RegenerationRegeneration
Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
ConfusionConfusion
Every 7 Chapters, all player's cards and rearranged and put face-down, making the cards unreadable to both the owner and other players.
Boss Flying Castlehead Flying Castle
Clover
Clover
Information
Field Events MiracleMiracle
Every 5 Chapters, all Mass bonus0 Bonus, Mass drop0 Drop, Mass draw0 Draw, Mass encount0 Encounter, Mass move0 Move, Mass warpmove0 Warp Move, Mass heal Heal panels, and Mass damage0 Damage panels will become Doublepanel Double panels accordingly. This effect lasts for the duration of the Chapter.
BacktrackBacktrack
Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
Boss Shifu Robothead Shifu Robot
Farm
Farm
Information
Field Events ConfusionConfusion
Every 7 Chapters, all player's cards and rearranged and put face-down, making the cards unreadable to both the owner and other players.
BacktrackBacktrack
Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
Boss Managerhead Store Manager
Star Circuit
Star circuit
Information
Field Events SprintSprint
Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
Home RouletteHome Roulette
Every 9 Chapters, all player Mass check0 Home panels are randomly rotated.
Boss Shifu Robothead Shifu Robot
Training Program
Trainingprogram
Information
Field Events RegenerationRegeneration
Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
SprintSprint
Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
Boss Shifu Robothead Shifu Robot
Vortex
Vortex
Information
Field Events BomberBomber
Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
BattlefieldBattlefield
Every 6 Chapters, all Mass bonus0 Bonus and Mass drop0 Drop panels will become Mass encount0 Encounter panels. This effect lasts for 3 Chapters.
Boss Shifu Robothead Shifu Robot
Sweet Heaven
Sweet Heaven
Information
Field Events ConfusionConfusion
Every 7 Chapters, all player's cards and rearranged and put face-down, making the cards unreadable to both the owner and other players.
MiracleMiracle
Every 5 Chapters, all Mass bonus0 Bonus, Mass drop0 Drop, Mass draw0 Draw, Mass encount0 Encounter, Mass move0 Move, Mass warpmove0 Warp Move, Mass heal Heal panels, and Mass damage0 Damage panels will become Doublepanel Double panels accordingly. This effect lasts for the duration of the Chapter.
Boss Managerhead Store Manager
Starship
Starship
Information
Field Events MysteryMystery
Every 5 chapters, causes any Field Event to occur.
Home RouletteHome Roulette
Every 9 Chapters, all player Mass check0 Home panels are randomly rotated.
Boss Shifu Robothead Shifu Robot
Frost Cave
Frost Cave
Information
Field Events FreezeFreeze
Every 5 Chapters, 1/3 of the board's panels become Mass snow0 Ice panels. This effect lasts for the duration of the Chapter and does not affect Mass check0 Home panels.
BacktrackBacktrack
Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
Boss Flying Castlehead Flying Castle
Shipyard
Shipyard
Information
Field Events MysteryMystery
Every 5 chapters, causes any Field Event to occur.
BomberBomber
Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
Home RouletteHome Roulette
Every 9 Chapters, all player Mass check0 Home panels are randomly rotated.
Boss Shifu Robothead Shifu Robot
Treasure Island
Treasure Island
Information
Field Events TreasureTreasure
Every Chapter, a chest is placed on a random panel (up to board size limit). Landing on the panel with the chest will give the player its contents.
Treasure chest stars Gives stars equal to the current number of Chapters.
Treasure chest cards Gives a random hyper card.
AmplifyAmplify
Every 6 Chapters, all players will randomly receive a +1 bonus to their attack, defense, or dodge stat (marked by a symbol). This effect lasts for 2 Chapters. BoostStat0 Attack stat +1, BoostStat1 Defense stat +1, BoostStat2 Evasion stat +1
Boss Managerhead Store Manager
Treasure Island (Night)
Treasure Island (Night)
Information
Field Events AmplifyAmplify
Every 6 Chapters, all players will randomly receive a +1 bonus to their attack, defense, or dodge stat (marked by a symbol). This effect lasts for 2 Chapters. BoostStat0 Attack stat +1, BoostStat1 Defense stat +1, BoostStat2 Evasion stat +1
BattlefieldBattlefield
Every 6 Chapters, all Mass bonus0 Bonus and Mass drop0 Drop panels will become Mass encount0 Encounter panels. This effect lasts for 3 Chapters.
MinelayerMinelayer
Every 3 Chapters, a Trap card (Dangerous Puddingicon Dangerous Pudding, Bad Puddingicon Bad Pudding, or Mimyuu's Hammericon Mimyuu's Hammer) will be set on a randomly determined panel. (These are not affiliated with the Center Deck's contents.)
Boss Managerhead Store Manager
Witch Forest
Witch Forest
Information
Field Events Home RouletteHome Roulette
Every 9 Chapters, all player Mass check0 Home panels are randomly rotated.
MysteryMystery
Every 5 chapters, causes any Field Event to occur.
Boss Flying Castlehead Flying Castle
Icy Hideout
Icy Hideout
Information
Field Events SprintSprint
Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
MiracleMiracle
Every 5 Chapters, all Mass bonus0 Bonus, Mass drop0 Drop, Mass draw0 Draw, Mass encount0 Encounter, Mass move0 Move, Mass warpmove0 Warp Move, Mass heal Heal panels, and Mass damage0 Damage panels will become Doublepanel Double panels accordingly. This effect lasts for the duration of the Chapter.
Boss Managerhead Store Manager
Sakura Smackdown
Sakura Smackdown
Information
Field Events Air RaidAir Raid
Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
MiracleMiracle
Every 5 Chapters, all Mass bonus0 Bonus, Mass drop0 Drop, Mass draw0 Draw, Mass encount0 Encounter, Mass move0 Move, Mass warpmove0 Warp Move, Mass heal Heal panels, and Mass damage0 Damage panels will become Doublepanel Double panels accordingly. This effect lasts for the duration of the Chapter.
Boss Flying Castlehead Flying Castle
Santa's Workshop
Santa's Workshop
Information
Field Events RegenerationRegeneration
Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
MiracleMiracle
Every 5 Chapters, all Mass bonus0 Bonus, Mass drop0 Drop, Mass draw0 Draw, Mass encount0 Encounter, Mass move0 Move, Mass warpmove0 Warp Move, Mass heal Heal panels, and Mass damage0 Damage panels will become Doublepanel Double panels accordingly. This effect lasts for the duration of the Chapter.
Boss Managerhead Store Manager
Ocean Dive
Ocean Dive
Information
Field Events Air RaidAir Raid
Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
MysteryMystery
Every 5 chapters, causes any Field Event to occur.
Boss Managerhead Store Manager
Over the Sea
Over the Sea
Information
Field Events Air RaidAir Raid
Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
Home RouletteHome Roulette
Every 9 Chapters, all player Mass check0 Home panels are randomly rotated.
Boss Flying Castlehead Flying Castle
Dark Citadel
Dark Citadel
Information
Field Events BacktrackBacktrack
Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
TreasureTreasure
Every Chapter, a chest is placed on a random panel (up to board size limit). Landing on the panel with the chest will give the player its contents.
Treasure chest stars Gives stars equal to the current number of Chapters.
Treasure chest cards Gives a random hyper card.
Boss Flying Castlehead Flying Castle
Beginner Town
Beginner Town
Information
Field Events SprintSprint
Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
RegenerationRegeneration
Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
AmplifyAmplify
Every 6 Chapters, all players will randomly receive a +1 bonus to their attack, defense, or dodge stat (marked by a symbol). This effect lasts for 2 Chapters. BoostStat0 Attack stat +1, BoostStat1 Defense stat +1, BoostStat2 Evasion stat +1
Boss Flying Castlehead Flying Castle
Scarred Land
Scarred Land
Information
Field Events BomberBomber
Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
MysteryMystery
Every 5 chapters, causes any Field Event to occur.
Boss Moss Golemhead Moss Golem
Fungus Cave
Fungus Cave
Information
Field Events GooGoo
Every 5 Chapters, 1/3 of the board's panels become Mass mud Goo panels. This effect lasts for the duration of the Chapter and does not affect Mass check0 Home panels or Mass snow0 Ice panels.
SporesSpores
Every 3 chapters, spawns mushrooms on the field, which give free cards with random effects when picked up.
Boss Moss Golemhead Moss Golem
Beginner Town (Winter)
Beginner Town (Winter)
Information
Field Events SprintSprint
Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
AmplifyAmplify
Every 6 Chapters, all players will randomly receive a +1 bonus to their attack, defense, or dodge stat (marked by a symbol). This effect lasts for 2 Chapters. BoostStat0 Attack stat +1, BoostStat1 Defense stat +1, BoostStat2 Evasion stat +1
TreasureTreasure
Every Chapter, a chest is placed on a random panel (up to board size limit). Landing on the panel with the chest will give the player its contents.
Treasure chest stars Gives stars equal to the current number of Chapters.
Treasure chest cards Gives a random hyper card.
Boss Flying Castlehead Flying Castle
Lonely Railway
Lonely Railway
Information
Field Events Home RouletteHome Roulette
Every 9 Chapters, all player Mass check0 Home panels are randomly rotated.
MinelayerMinelayer
Every 3 Chapters, a Trap card (Dangerous Puddingicon Dangerous Pudding, Bad Puddingicon Bad Pudding, or Mimyuu's Hammericon Mimyuu's Hammer) will be set on a randomly determined panel. (These are not affiliated with the Center Deck's contents.)
Boss Flying Castlehead Flying Castle
Circus
Circus
Information
Field Events MinelayerMinelayer
Every 3 Chapters, a Trap card (Dangerous Puddingicon Dangerous Pudding, Bad Puddingicon Bad Pudding, or Mimyuu's Hammericon Mimyuu's Hammer) will be set on a randomly determined panel. (These are not affiliated with the Center Deck's contents.)
TreasureTreasure
Every Chapter, a chest is placed on a random panel (up to board size limit). Landing on the panel with the chest will give the player its contents.
Treasure chest stars Gives stars equal to the current number of Chapters.
Treasure chest cards Gives a random hyper card.
Boss Managerhead Store Manager
The Void
The Void
Information
Field Events MysteryMystery
Every 5 chapters, causes any Field Event to occur.
Boss Moss Golemhead Moss Golem

Lagoon Flight CO
Lagoon Flight CO
Sunset CO
Sunset CO
Poppo's Abyss
Poppo's Abyss
Star Circuit CO
Star Circuit CO
Space Wanderer CO
Space Wanderer CO
Highway Heist CO
Highway Heist CO
Farm CO
Farm CO
Shipyard CO
Shipyard CO
Training Program CO
Training Program CO
Vortex CO
Vortex CO
Night Flight CO
Night Flight CO
Cyberspace
Cyberspace
Witch Forest CO
Witch Forest CO
Planet Earth CO
Planet Earth CO
Santa's Workshop CO
Santa's Workshop CO
Sakura Smackdown CO
Sakura Smackdown CO
Pudding Chase CO
Pudding Chase CO
Treasure Island CO
Treasure Island CO
Treasure Island CO (Night)
Treasure Island CO (Night)
Ocean Dive CO
Ocean Dive CO
Over the Sea CO
Over the Sea CO
Clover CO
Clover CO
Frost Cave CO
Frost Cave CO
Icy Hideout CO
Icy Hideout CO
Starship CO
Starship CO
Tomomo's Abyss CO
Tomomo's Abyss CO
White Winter CO
White Winter CO
Beginner Town CO
Beginner Town CO
Christmas Miracle CO
Christmas Miracle CO
Dark Citadel CO
Dark Citadel CO
Fungus Cave CO
Fungus Cave CO
Practice Field CO
Practice Field CO
Sealed Archive CO
Sealed Archive CO
Sweet Heaven CO
Sweet Heaven CO
Whirlpool
Whirlpool

Field Events & Panels

Main article: Field Events
Main article: Panels

Unlock Conditions and Price

Main article: Board Unlocks
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