Field Events

From 100% Orange Juice Wiki
Jump to: navigation, search
This article is an A-class article, illustrating the standard desired for all pages. This page is protected. Only logged in users can edit this page.
Field Events.png

Field Events are an extra element of randomness in 100% Orange Juice! that are tied to the board the player is playing on. Field events are repeating effects that activate after a predefined number of chapters that affect either the characters or board panels during the course of a match.

Most boards have default field events, but the player can choose to make the field events random or turn them off entirely before a match begins (only in noncampaign play). Field events can change the outcome of a game substantially, as they provide players with opportunities they normally cannot receive, for better or for worse.

Viewing the Events

InfoExample.png

The player can view the field events that are active on the board at any time during a match by hovering their cursor over the "Info" button. This button is an orange button that is always located on the right side of the screen in between the player 2 and player 4 huds. Doing so will display all the board information in a box in the middle of the screen. This box contains the current chapter number, the current "bonus" stars awarded at the beginning of the chapter, the field events present on the board, and any card duration effects that may be active.

If a field event is lit up in green, then its effect is currently active during the chapter. If it is marked in the normal grey, then it is currently not active and will occur at a later chapter. Unfortunately for the player, there is no way to view how many chapters until the field event triggers, however, the table in the next section provides this information. In the below example, it is chapter 10 and thus Air Raid, Playground!, and Miracle are active as they trigger on every 5th chapter.

Field-Events-Menu-Example.png

Field Event List

Field events occur every set amount of chapters, so an effect that activate on chapter 5 will activate on chapter 10, etc. Most field events only last 1 chapter but not all. Below is a comprehensive list of all the field events that may occur during a match.

Name Chapters Effect
Air Raid
5
All units will take 1 damage at the beginning of the Chapter.
Amplify
6
All players will randomly receive a bonus stat (BoostStat0.png Attack stat +1, BoostStat1.png Defense stat +1, BoostStat2.png Evasion stat +1). Lasts for 2 Chapters.
Backtrack
8
All players move in the reverse direction. This effect lasts for the duration of the Chapter.
Battlefield
6
All  Bonus and  Drop panels will become  Encounter panels. This effect lasts for 3 Chapters.
Bomber
2
A visible bomb is placed on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
Charity
5
All players will receive 1 card at the beginning of the Chapter.
Confusion
7
All player's cards are rearranged and put face-down, making the cards unreadable to both the owner and other players. This effect lasts for the duration of the Chapter.
Freeze
5
1/3 of the board's panels become  Ice panels. This effect lasts for the duration of the Chapter and does not affect  Home panels.
Home Roulette
9
All  Home panels randomly switch places at the beginning of the Chapter.
Minelayer
3
A Trap card ( Dangerous Pudding,  Bad Pudding, or  Mimyuu's Hammer) will be set on a randomly determined panel. (These are not affiliated with the Center Deck's contents)
Miracle
5
All  Bonus,  Drop,  Encounter,  Draw,  Move,  Warp Move,  Heal, and  Damage panels will become 2x panels. This effect lasts for the duration of the Chapter.
Mystery
5
Causes any of the listed Field Events to occur. The event will be different every time this event activates.
Playground!
5
Random  Minigame panels spawn around the board. Landing on one triggers a minigame. This effect lasts for the duration of the Chapter and does not affect  Home panels.
Random
?
Causes any of the listed Field Events to occur. The event will be the same every time this event activates.
Random Warp
5
Each player will be warped to a randomly chosen panel at the beginning of the Chapter.
Regeneration
5
All units will recover 1 HP at the beginning of the Chapter.
Sprint
6
All players roll double dice for movement. This effect lasts for the duration of the Chapter.
Treasure
1
A chest is placed on a random panel (up to board size limit). Landing on the panel with the chest will give the player its contents.

Treasure chest stars.png Gives stars equal to the current number of Chapters, Treasure chest cards.png Gives a random hyper card.

Infinite Field Events

Boss Encounter is a field event that is not listed on a board, but takes place automatically. It will occur every match regardless of the settings or conditions- It cannot be removed. Boss Encounter occurs when Norma level 4 is achieved for the first time in a match. Certain card effects can also cause this event to occur more than once.

Name Effect
Boss Encounter
When Norma level 4 is achieved for the first time by any player, all  Encounter panels on the map will be replaced with  Boss panels. While Boss Encounter is in effect, any player who stops on a Boss panel will battle the Boss unit. This event will continue until the Boss unit is defeated.