Passives[edit | edit source]
Overview[edit | edit source]
Like her passive and bossy persona, Fernet is a tank character centered around a colossal health stat of 6 and a greatly buffed defense stat. Of the positive stats she possesses, Fernet boasts a defense stat only matched by those ofand (and only surpassed by ) but has the added bonus of having more HP than any of them. As a result, Fernet can shrug off most combat damage with relative ease and handle a maximum of 5 combats before getting KO'd, assuming her defense rolls were high. Bully characters such as will suffer the most against Fernet, as even the strongest of attacks will usually fail to KO her. Fernet will always roll at least a 3 for defense, enabling her to survive hypers like and which usually result in a guaranteed KO for the opponent. Fernet can also enjoy the absence of fear when approaching panels in the late game, as bosses will most likely not be able to KO her too.
Like most tanks, Fernet suffers from a few key weaknesses that prevent her from becoming unbeatable. With a debuffed attack stat and a heavily reduced evasion stat, being a defensive damage sponge is nearly all Fernet can do against an opponent. Fernet frequently struggles to hit evading targets, cannot deal much retaliatory damage, and often fails to finish off opponents with 1 health point left. Furthermore, with low evasion, she will almost assuredly be KO'd after 5 combats without healing cards. She is also at risk frompanels, which can quickly chip away at her large pool of health. As a result, Fernet in particular suffers from the and field events. Even a measly 1 attack can often slip through Fernet's -2 evade stat, as she only has a 50% chance of dodging it. However, these odds are still better than 's, a similar tank who cannot evade, and thus the ability to evade itself can be considered an advantage. Also, since Fernet lacks a very good hyper card to help her in the late game, healing cards and panel healing are her only true aid once opponents start dealing more damage.
Playstyle[edit | edit source]
Unsurprisingly, Fernet should always go for star norma unless she manages to attain many wins through bizarre circumstances. While it is not impossible, it is highly unlikely for players to get wins with her. Generally, Fernet breezes through collecting and protecting her stars thanks to her stats. Consequently, opponents often ignore her in the early game and wait until the late game to try to KO her. Fernet should always focus on and panels to ensure more stars for norma, and maintain an appropriate supply of cards to heal and protect her in the late game.
Unlock Info[edit | edit source]
- The character can be purchased in the shop for 800 (560 with 30% off) after beating Suguri Episode 4 or Marc Episode 2, and then playing 3 games.
- Automatically unlocked if DLC 14 is owned.
- Can be obtained randomly from a character crate for 100Oranges.
Summary[edit | edit source]
- +Excellent survivability
- +Can disrupt combat-oriented opponents
- +Plays at her own pace (Passive playstyle)
- -Poor combat ability: will eventually be whittled down
- -Hyper has limited viability
- -Card reliant to stay alive
- -Relatively poor at rebounding from unfavorable scenarios or reclaiming stolen stars