|Heals all units for 3 HP.|
|Limit||3 per Deck|
|"Let's have supper together." —Natsumi|
Strategy[edit | edit source]
Dinner is an event card that heals every player for 3 HP. Although this card helps your opponents, the real strength of Dinner comes from the fact that you will be healed no matter which player uses it. Characters who need healing but are not concerned with the fact that the heal is symmetrical will benefit most from this card. Passive characters with high health pools like, tanks like , or combat characters with high one-shot potential like will all make good use of Dinner and should consider using it in their decks.
On the other hand, characters who want want their opponents to be injured so they are easier to pick off likeshould avoid playing this card unless they are desperate for a heal. Characters who want to retain damage themselves like need to be careful of this card as well. Lastly, characters like or whose hypers rely on their opponents being damaged should avoid putting this card in the deck in the first place.
As for other characters, using Dinner becomes a lot more situational. Wait for an opportunity when the heal will benefit you more than it will your opponents, such as when the other players are close to full health or KOed. Dinner can even be used to help deny players from KOing each other in a pinch.
Notes[edit | edit source]
- Players who are KOed will be neither healed nor revived by this card.
- is unaffected by this card, but it will still heal the other players if she plays it.