Dash!

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Boost Card
Dash!.png
For this turn, roll two dice for movement.
1 ☆
Cost
3 ★
Limit
3 per Deck
Symbol
Tori
Common Card
"Faster!" —Suguri

Dash is a 1-star boost card that doubles the number of dice that the player uses for each movement roll that turn. This includes the initial roll as well as any additional rolls caused by  Move panels and their variants.

Strategic Info[edit | edit source]

As the name implies, Dash! is a boost card with one purpose: to move the player quickly. As a result, the card is ideal for both offensive and defensive characters as it is perfect for both assaults and escapes.

For bully characters working toward wins normas, such as Yuki and Star Breaker, Dash! is an excellent method of catching up to low HP opponents who are far away or just catching up to the rest of the opponents if the player has fallen behind. By combining Dash! with an offensive battle card such as  Accel Hyper, the player can take out opponents from a great distance, like a makeshift  Accelerator. On the other side of the coin, Dash! is an excellent escape card in most situations. If the player is low on HP, Dash! can easily be used to flee from approaching opponents until the player can reach a  Home panel or heal with a card like  Pudding. It is also useful for skipping dangerous portions of the board, such as areas with a high concentration of  Encounter or  Warp panels.

As a result of the two uses for the card countering each other, players should consider whether adding Dash! to their deck will be a help or a hindrance. If the player is using a bully and the opponent draws Dash!, the card can easily be used to run from the player. Likewise, if the player is trying to escape and the opponent draws their Dash! it can quickly lead to a swift KO. The card is also not guaranteed to move the character far. At its worst, the player might roll snake eyes, nullifying any use fullness the card might have held.

Extra Info[edit | edit source]

  • Effects that reduce MOV, such as  Special Stage are only applied once, no matter how many dice are rolled.
  • The doubling effect of Dash! stacks multiplicatively with  Accelerator,  Move (x2) panels,  Warp Move (x2) panels, and the SprintSprint
    Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
    event, capping out at two doubling effects with a maximum of 4 dice rolled.