"Don't waste it, okay?" ―Manager
Completion Reward is a collectible Boost card that can be acquired from the Acceleration Pack.
Effect[ | ]
When used, the player gains stars equal to 7x the amount of Trap cards they have set during the game that were subsequently landed on.
Notes[ | ]
- Any traps placed need only to be landed on to meet the criteria of Completion Reward. This means a trap will count if it is negated (such as through or ) or ignored (such as through ).
- Traps that are landed on more than once (such as or ) will only count for the first time they are landed on. Additional stars will not be granted if the same instance of a trap is landed on more than once.
- A player landing on their own trap counts towards Completion Reward.
- Completion Reward is not reset upon use; it will count all Trap cards that meet the criteria over the course of the whole game, even if they were already cashed in with a previous usage of Completion Reward.
Strategy[ | ]
Completion Reward rewards players for using Trap cards by giving them stars for each of their traps that have been triggered. If the player wishes to maximize the stars received from Completion Reward, they can try to ensure that many traps are triggered by placing traps in strategic locations like well-traveled Draw, Bonus, Encounter, or Home panels, or covering the board haphazardly with a large number of traps.
Any character whose game plan involves placing a lot of traps will benefit the most from this card. This most notably includes characters with Trap Hypers (such as
and ), and characters with Hypers that place or grant multiple traps at once (such as , , , and ) In fact, some characters with trap-related Hypers may even benefit from not adding any Trap cards to the deck, to ensure that they may benefit from the Completion Reward much more than their opponents. This is especially true for Arthur, due to the increased risk of an opponent drawing a Trap card from one of his shops, and using it to overwrite the shop.Characters that aren't decking Trap cards and do not have a trap-related Hyper (or characters who synergize with the card in other ways such as
) do not have much of a reason to add Completion Reward to their deck, as it will only become useful if the opponent decked any Trap cards, making it likely to become a dead card for them. In addition, does not benefit much from it despite possessing a trap-placing Hyper, due to her inability to complete star normas.Update History[ | ]
- Fixed Completion Reward appearing on co-op deck build screen.
- Slightly updated Completion Reward's description and effect. Having your trap landed on now always counts toward Completion Reward, even if the trap was negated or ignored.
- Old description: "Gain 7 stars for every Trap you have set and someone has stepped on."