Co-op Reward Modifier

Co-op mode uses a special reward modifier calculation to determine how much experience the player gets toward their role and how many oranges they will receive at the end of the match. This topic is touched on the co-op bosses and mixers page, but not thoroughly covered in-depth. This page explains the exact equation in finer detail.
Contents
Difficulty Modifier[edit | edit source]
The first reward modifier is which boss difficulty the player selected. Each difficulty provides a percentage that effects the number of Oranges and amount of role experience. The base values within the game's code for a co-op game with no mixers is as follows below. (This is not to be confused with the actual value the player receives. These are the base values the equation uses, not the amount received.):
Boss Difficulty | Oranges Base | Role EXP Base |
---|---|---|
Casual | 4 | 75 |
Normal | 6 | 100 |
Extreme | 7 | 125 |
Hyper | 9 | 150 |
There is much more than meets the eyes to the table above, however. As previously mentioned, a calculation is at play. This calculation is the the base value of experience and oranges the player would receive from a normal match with no mixers multiplied to the difficulty modifier and then rounded down. The base number for oranges and role experience is 6 and 100 and respectively. Here is a table illustrating an explanation of how the calculation were done to get the values in the above table:
Boss Difficulty | Difficulty Modifier | Orange Calculation | Role EXP Calculation |
---|---|---|---|
Casual | -25% | 6-(6*25%)= 4.5 | 100-(100*25%)= 75 |
Normal | - | 6 | 100 |
Extreme | +25% | 6+(6*25%) =7.5 | 100+(100*25%)= 125 |
Hyper | +50% | 6+(6*50%) =9 | 100+(100*50%)= 150 |
Mixer Modifier[edit | edit source]
The second reward modifier is the mixers that are in play during the match. If the player does not have mixers active, this modifier is an automatic 0%. All the mixer percents are added together to equal the mixer modifier. Please refer to this page for additional information about the type of all mixers.. Below is a table of the mixer difficulties percentages:
Type | Reward Modifier |
---|---|
Positive | +0% |
Neutral | +10% |
Negative | +25% |
Based on the table, the maximum mixer difficulty modifier the player can have is 75% if they receive three negative mixers. Please see the mixer page to see which mixers are positive, negative, or neutral.
Loss Modifier[edit | edit source]
The third reward modifier is the loss modifier, which is based on if the player wins or loses. If the players successfully defeat the co-op boss and win the game, this modifier is an automatic 120%. If the players lose, the formula applies. The formula for this process uses the base value 3.333% which represents 1 of 30 chapters. This value is multiplied to the number of chapters the players survived. This only up to a maximum of 30 chapters, however, and any chapter after 30 will be treated as 30 in the equation. The result is a percent which acts as the loss modifier, and it is rounded down. Below is a table with examples of this calculation:
Lost on Chapter | Calculation | Loss Modifier |
5 | 3.333*5= 16.665% | 16% |
11 | 3.333*11= 36.666% | 36% |
26 | 3.333*26= 86.666% | 86% |
30 | 3.333*30= 100% | 100% |
36 | 3.333*30= 100% | 100% |
(Game won) | - | 120% |
Full Oranges Calculation[edit | edit source]
To calculate the total number of oranges that all players will receive, all the modifiers are added together and multiplied with the base value to form the following equation:
Total Oranges = (6 * loss modifier) * (100% + difficulty modifier + mixer modifier)
Below are some examples of the equation in action and the exact number of oranges the players will receive after winning or losing:
Difficulty Selected | Types of Mixers | Win/Loss | Calculation | Oranges |
---|---|---|---|---|
Casual | - | Win | (6 * 120%) * (100% + (-25%) + 0%) = 5.4 | 5 |
Normal | - | Win | (6 * 120%) * (100% + 0%) = 7.2 | 7 |
Extreme | - | Win | (6 * 120%) * (100% + 25% + 0%) = 9 | 9 |
Hyper | - | Win | (6 * 120%) * (100% + 50% + 0%) = 10.8 | 10 |
Casual | 3 negatives | Win | (6 * 120%) * (100% + (-25%) + [25%*3]) = 10.8 | 10 |
Normal | 1 negative/1 neutral | Win | (6 * 120%) * (100% + [25% + 10%]) = 9.72 | 9 |
Normal | 1 neutral | Loss on Chapter 11 | (6 * 36%) * (100% + 10%) = 2.376 | 2 |
Extreme | 2 negative/1 neutral | Win | (6 * 120%) * (100% + 25% + [25%*2 + 10%]) = 13.32 | 13 |
Extreme | 3 neutral | Win | (6 * 120%) * (100% + 25% + [10%*3]) = 11.16 | 11 |
Extreme | 1 negative/2 neutral | Loss on Chapter 31 | (6 * 100%) * (100% + 25% + [25% + 10%*2]) = 10.2 | 10 |
Hyper | 1 negative | Win | (6 * 120%) * (100% + 50% + 25%) = 12.6 | 12 |
Hyper | 2 positive | Loss on Chapter 21 | (6 * 69%) * (100% + 50% + 0%) = 6.21 | 6 |
Hyper | 3 negative | Win | (6 * 120%) * (100% + 50% + [25%*3]) = 16.2 | 16 |
Full EXP Calculation[edit | edit source]
To calculate the total amount of co-op role experience that all players will receive, all the modifiers are added together and multiplied with the base value to form the following equation:
Total Experience = (100 * loss modifier) * (100% + difficulty modifier + mixer modifier)
Below are some examples of the equation in action and the exact amount of experience the players will receive after winning or losing:
Difficulty Selected | Types of Mixers | Win/Loss | Calculation | Role EXP |
---|---|---|---|---|
Casual | - | Win | (100 * 120%) * (100% + (-25%) + 0%) = 90 | 90 |
Normal | - | Win | (100 * 120%) * (100% + 0%) = 120 | 120 |
Extreme | - | Win | (100 * 120%) * (100% + 25% + 0%) = 150 | 150 |
Hyper | - | Win | (100 * 120%) * (100% + 50% + 0%) = 180 | 180 |
Casual | 3 negatives | Win | (100 * 120%) * (100% + (-25%) + [25%*3]) = 180 | 180 |
Normal | 1 negative/1 neutral | Win | (100 * 120%) * (100% + [25% + 10%]) = 162 | 162 |
Normal | 1 neutral | Loss on Chapter 11 | (100 * 36%) * (100% + 10%) = 39.6 | 39 |
Extreme | 2 negative/1 neutral | Win | (100 * 120%) * (100% + 25% + [25%*2 + 10%]) = 222 | 222 |
Extreme | 3 neutral | Win | (100 * 120%) * (100% + 25% + [10%*3]) = 186 | 186 |
Extreme | 1 negative/2 neutral | Loss on Chapter 31 | (100 * 100%) * (100% + 25% + [25% + 10%*2]) = 170 | 170 |
Hyper | 1 negative | Win | (100 * 120%) * (100% + 50% + 25%) = 210 | 210 |
Hyper | 2 positive | Loss on Chapter 21 | (100 * 69%) * (100% + 50% + 0%) = 103.5 | 103 |
Hyper | 3 negative | Win | (100 * 120%) * (100% + 50% + [25%*3]) = 270 | 270 |
Calculator[edit | edit source]
Match outcome | at chapter or later |
---|---|
Difficulty | |
First mixer | |
Second mixer | |
Third mixer | |
Oranges rewarded | 7 |
Role XP rewarded | 120 |
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