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Witch's Hair Lock
Witch's Hair Lock.png
Stop target unit's next move action.
Hyper Info
10 ★
"No one can get out of Repa's hair." ―Ceoreparque

Hyper[edit | edit source]

Ceoreparque's Hyper is Witch's Hair Lock. When used, it will lock the target to the panel they are currently on, skipping their next move roll. During the chapter that their move roll is skipped, they will trigger the panel effect of whatever panel they are on. (The user can target themselves)

Strategy[edit | edit source]

Witch's Hair Lock is a unique Hyper. The card is not only extremely powerful if used correctly, but is also cheap with a low level requirement for activation. As the Hyper can lock any player the user chooses including themselves to a panel, and causes the panel to re-trigger, it allows for a variety of both offensive and defensive tactics, including, but not limited to:

  • Locking a player to a  Bonus or  Draw panels, earning extra rewards
  • Stopping a trailing bully to place some distance between them and the user
  • Stopping a player the user is pursuing
  • Locking a low health player to a  Encounter or  Boss panel
  • Locking themselves to a low health  Boss panel, guaranteeing a chance to KO the boss

Arguably, the most powerful tactic, however, is the ability for the player to lock themselves on their own home panel. If the player has at least 210 stars, and uses the Hyper on themselves after receiving Norma level 5, they will automatically win on their next turn if no other player does, as the  Home panel effect will trigger once again.

The main downside to the Hyper, however, is that it is only powerful at the opportune moment. As the Hyper's effect does not deal damage, put any player in danger by default, or increase Ceoreparque's stats, it is critical that the player times the effect perfectly or its effect will be wasted and have very little impact.