Cards are a major mechanic used during a game of 100% Orange Juice!. After being drawn from the center deck, they can be used to cause certain effects both on the field and in battle. There are multiple types of cards of different rarities, each featuring art by different illustrators.
Each playable character has a limit to how many cards can be held in their hand. The standard limit is 3 cards, but this can vary by character. While characters are able to hold cards over their maximum, any character with excess cards at the end of their turn must then discard enough to bring them back to their hand maximum. The hard maximum number of cards one can hold at a time is 10 cards.
These cards can be viewed in the Normal section of the Binder if owned.
Standard Cards
Standard cards are cards which each player uses to build a deck before the start of a game, and can be bought from the Shop using Stars.
Card | Name | Level | Cost | Type | Pack | Rarity |
---|---|---|---|---|---|---|
4 ☆ | 30 ★ | Battle | Acceleration Pack | Rare | ||
3 ☆ | 20 ★ | Battle | Expansion Pack | Uncommon | ||
2 ☆ | 10 ★ | Battle | Community Pack | Uncommon | ||
2 ☆ | 10 ★ | Battle | Community Pack 2 | Common | ||
4 ☆ | 10 ★ | Battle | Acceleration Pack | Uncommon | ||
4 ☆ | 30 ★ | Battle | Base Pack | Rare | ||
1 ☆ | 5 ★ | Battle | Base Pack | Common | ||
2 ☆ | 20 ★ | Battle | Pudding Pack | Uncommon | ||
2 ☆ | 10 ★ | Battle | Acceleration Pack | Common | ||
2 ☆ | 5 ★ | Battle | Base Pack | Common | ||
2 ☆ | 3 ★ | Battle | Base Pack | Common | ||
3 ☆ | 10 ★ | Battle | Expansion Pack | Rare | ||
3 ☆ | 10 ★ | Battle | Pudding Pack | Common | ||
3 ☆ | 5 ★ | Battle | Expansion Pack | Uncommon | ||
4 ☆ | 20 ★ | Battle | Mixed Booster Pack | Uncommon | ||
4 ☆ | 10 ★ | Battle | Pudding Pack | Rare | ||
1 ☆ | Level x 5 ★ | Battle | Mixed Booster Pack | Common | ||
3 ☆ | 20 ★ | Boost | Mixed Booster Pack | Common | ||
1 ☆ | Level x 5 ★ | Boost | Pudding Pack | Uncommon | ||
1 ☆ | 0 ★ | Boost | Acceleration Pack | Common | ||
1 ☆ | 3 ★ | Boost | Base Pack | Common | ||
3 ☆ | 10 ★ | Boost | Expansion Pack | Rare | ||
1 ☆ | 0 ★ | Boost | Base Pack | Common | ||
3 ☆ | 10 ★ | Boost | Acceleration Pack | Common | ||
3 ☆ | 30 ★ | Boost | Mixed Booster Pack | Common | ||
1 ☆ | 5 ★ | Boost | Expansion Pack | Common | ||
3 ☆ | 5 ★ | Boost | Mixed Booster Pack | Rare | ||
1 ☆ | 0 ★ | Boost | Base Pack | Uncommon | ||
2 ☆ | 10 ★ | Boost | Base Pack | Uncommon | ||
2 ☆ | 5 ★ | Boost | Mixed Booster Pack | Uncommon | ||
1 ☆ | 13 ★ | Boost | Community Pack 2 | Common | ||
4 ☆ | 10 ★ | Boost | Mixed Booster Pack | Common | ||
4 ☆ | 20 ★ | Boost | Expansion Pack | Rare | ||
4 ☆ | 0 ★ | Boost | Base Pack | Rare | ||
1 ☆ | 0 ★ | Boost | Base Pack | Common | ||
2 ☆ | 20 ★ | Boost | Expansion Pack | Uncommon | ||
3 ☆ | 20 ★ | Boost | Pudding Pack | Rare | ||
2 ☆ | 10 ★ | Boost | Community Pack | Common | ||
3 ☆ | 30 ★ | Event | Community Pack 2 | Uncommon | ||
1 ☆ | 0 ★ | Event | Expansion Pack | Common | ||
3 ☆ | 10 ★ | Event | Expansion Pack | Uncommon | ||
3 ☆ | 30 ★ | Event | Expansion Pack | Uncommon | ||
3 ☆ | 10 ★ | Event | Base Pack | Uncommon | ||
2 ☆ | 10 ★ | Event | Base Pack | Common | ||
1 ☆ | 0 ★ | Event | Base Pack | Common | ||
2 ☆ | 10 ★ | Event | Pudding Pack | Rare | ||
4 ☆ | 50 ★ | Event | Base Pack | Rare | ||
2 ☆ | 10 ★ | Event | Mixed Booster Pack | Rare | ||
1 ☆ | 30 ★ | Event | Expansion Pack | Rare | ||
2 ☆ | 5 ★ | Event | Base Pack | Uncommon | ||
3 ☆ | 20 ★ | Event | Community Pack | Common | ||
1 ☆ | 10 ★ | Event | Acceleration Pack | Rare | ||
3 ☆ | 30 ★ | Event | Mixed Booster Pack | Uncommon | ||
3 ☆ | 5 ★ | Event | Acceleration Pack | Uncommon | ||
5 ☆ | 50 ★ | Event | Expansion Pack | Rare | ||
2 ☆ | 10 ★ | Event | Pudding Pack | Common | ||
4 ☆ | 50 ★ | Event | Acceleration Pack | Rare | ||
3 ☆ | 30 ★ | Event | Expansion Pack | Uncommon | ||
2 ☆ | 0 ★ | Event | Pudding Pack | Common | ||
2 ☆ | 5 ★ | Event | Expansion Pack | Uncommon | ||
1 ☆ | 0 ★ | Gift | Community Pack 2 | Rare | ||
1 ☆ | 0 ★ | Gift | Community Pack | Common | ||
1 ☆ | 0 ★ | Gift | Pudding Pack | Uncommon | ||
1 ☆ | 0 ★ | Gift | Pudding Pack | Common | ||
1 ☆ | 0 ★ | Gift | Community Pack 2 | Uncommon | ||
1 ☆ | 0 ★ | Gift | Community Pack | Rare | ||
1 ☆ | Level x 5 ★ | Gift | Acceleration Pack | Uncommon | ||
1 ☆ | 0 ★ | Gift | Acceleration Pack | Rare | ||
2 ☆ | 0 ★ | Trap | Base Pack | Uncommon | ||
1 ☆ | 0 ★ | Trap | Base Pack | Common | ||
3 ☆ | 0 ★ | Trap | Acceleration Pack | Common | ||
1 ☆ | 0 ★ | Trap | Base Pack | Common | ||
3 ☆ | 0 ★ | Trap | Pudding Pack | Uncommon | ||
2 ☆ | 0 ★ | Trap | Expansion Pack | Uncommon | ||
3 ☆ | 0 ★ | Trap | Expansion Pack | Uncommon | ||
2 ☆ | 0 ★ | Trap | Expansion Pack | Rare | ||
1 ☆ | 0 ★ | Trap | Expansion Pack | Common | ||
1 ☆ | 0 ★ | Trap | Expansion Pack | Common | ||
1 ☆ | 0 ★ | Trap | Expansion Pack | Common | ||
2 ☆ | 0 ★ | Trap | Pudding Pack | Common | ||
1 ☆ | 0 ★ | Trap | Base Pack | Common | ||
1 ☆ | 0 ★ | Trap | Expansion Pack | Common | ||
2 ☆ | 0 ★ | Trap | Mixed Booster Pack | Rare | ||
2 ☆ | 0 ★ | Trap | Community Pack 2 | Common | ||
3 ☆ | 0 ★ | Trap | Acceleration Pack | Uncommon | ||
1 ☆ | 0 ★ | Trap | Mixed Booster Pack | Uncommon | ||
4 ☆ | 0 ★ | Trap | Base Pack | Rare | ||
3 ☆ | 0 ★ | Trap | Expansion Pack | Uncommon | ||
3 ☆ | 0 ★ | Trap | Community Pack | Uncommon |
Hyper Cards
Hyper Cards are special cards which vary between characters. Eight "blank" Hyper cards are included in the deck at the beginning of the game that, when drawn by a player, will turn into the Hyper card of the character who drew it. Hyper cards are unlocked along with the corresponding character.
Random Hyper cards can also be obtained from the
card, and the and field events. These can be any Hyper in the game, barring Hypers that can't be normally obtained (such as ).Seasonal Event Cards
Seasonal Event cards are cards which are used in games as part of a seasonal event. These cards are only available to be used during their respective event. While some of them are automatically added to the deck during their respective event, some are acquired through other means during the game. Those that can be added to the binder are only available to be obtained during their respective events.
Card | Name | Events | Level | Cost | Type |
---|---|---|---|---|---|
Chocolate for the Sweet Gods & Rerun | 1 ☆ | 0 ★ | Gift / Battle | ||
Santa Scramble & Rerun | 2 ☆ | 10 ★ | Battle | ||
Santa Scramble & Rerun | 3 ☆ | 10 ★ | Battle | ||
Shroom Zoom | 1 ☆ | 0 ★ | Gift |
Some Seasonal Event cards were originally event-exclusive, but were later made available for binder collection outside of an event. They can no longer be used in-game, regardless of the current event.
Card | Name | Original Event | Level | Cost | Type |
---|---|---|---|---|---|
Beach Party | 5 ☆ | 20 ★ | Battle | ||
Beach Party | 5 ☆ | 10 ★ | Event | ||
Beach Party | 5 ☆ | 20 ★ | Boost | ||
Beach Party | 5 ☆ | 20 ★ | Battle |
Other Cards
There are a number of other cards which do not fit into any category. These cards are unique in that they can neither be obtained from the deck nor acquired by using a Hyper card, instead being created during the game through totally different means.
Character-Specific Cards
These cards are created through the means of a playable character's passive.
Card | Name | Level | Cost | Type |
---|---|---|---|---|
1 ☆ | 0 ★ | Gift |
Mushroom Cards
These cards are created through the means of the
field event.Card | Name | Level | Cost | Type |
---|---|---|---|---|
1 ☆ | 0 ★ | Boost | ||
Battle |
Unit Cards
There are a number of unique cards only utilized in Co-op Mode. These cards can be viewed in the Co-op section of the Binder if owned.
Cards with Changed Descriptions
There is a number of normal cards (both standard and Hyper cards) which have changed descriptions in Co-op Mode due to their altered effects. Depending on the card, their level, star cost, and name may be different as well.
Note that this is not a comprehensive list of all cards with different effects in Co-op Mode, as some cards have unchanged descriptions despite having altered effects.
Although the cards
, , and are viewable in the co-op binder, they are visually identical to their Normal Mode counterparts, and are therefore not included in this list.Standard Cards
Card | Name | Level | Cost | Type |
---|---|---|---|---|
2 ☆ | 10 ★ | Battle | ||
3 ☆ | 20 ★ | Boost | ||
3 ☆ | 10 ★ | Event | ||
2 ☆ | 10 ★ | Event | ||
2 ☆ | 0 ★ | Event |
Hyper Cards
Card | Name | Character | Level | Cost | Type |
---|---|---|---|---|---|
Nath | 3 ☆ | ATK gained x 10 ★ | Battle | ||
Sham | 2 ☆ | 20 ★ | Battle | ||
NoName | 3 ☆ | 30 ★ | Battle | ||
Alte | 3 ☆ | 10 ★ | Battle | ||
Tomato | 3 ☆ | 10 ★ | Battle | ||
Kae | 3 ☆ | 10 ★ | Boost | ||
File:Extended Photon Rifle (Co-op)icon.png | Iru | 1 ☆ | Level x 5 ★ | Boost | |
Kai | 3 ☆ | 20 ★ | Boost | ||
Maynie | 2 ☆ | 30 ★ | Boost | ||
Tsih | 2 ☆ | 10 ★ | Boost | ||
QP (Dangerous) | 3 ☆ | 20 ★ | Boost | ||
Marie Poppo | 1 ☆ | 0 ★ | Boost | ||
Fernet | 2 ☆ | 30 ★ | Event | ||
Hime | 3 ☆ | 10 ★ | Event | ||
Natsumi | 1 ☆ | Level x 5 ★ | Event | ||
Yuuki | 3 ☆ | 30 ★ | Event | ||
Tequila | 3 ☆ | 20 ★ | Event | ||
Kiriko | 2 ☆ | 10 ★ | Event | ||
Yuki | 3 ☆ | 13 ★ | Event | ||
Mio | 3 ☆ | 50 ★ | Event | ||
Tomomo | 4 ☆ | 40 ★ | Event | ||
Tomomo (Sweet Eater) | 3 ☆ | 30 ★ | Event | ||
Sweet Breaker | 3 ☆ | Held stars / 10 ★ | Event | ||
Aru | 2 ☆ | 30 ★ | Event | ||
Mei | 3 ☆ | 20 ★ | Event | ||
Sherry | 3 ☆ | 30 ★ | Event | ||
Mei | 2 ☆ | 10 ★ | Event | ||
Store Manager | 1 ☆ | Held stars / 10 ★ | Gift | ||
Mimyuu | 1 ☆ | 0 ★ | Gift | ||
Aru (Scramble) | 1 ☆ | 0 ★ | Gift | ||
Saki | 3 ☆ | 0 ★ | Trap | ||
Krila | 2 ☆ | 0 ★ | Trap | ||
Chicken | 2 ☆ | 0 ★ | Trap | ||
Star Breaker | 3 ☆ | 0 ★ | Trap | ||
Arthur | 1 ☆ | 0 ★ | Trap |
Role Hypers
Role Hypers are a type of Hyper card, specific to each Co-op role. They are unlocked once you reach level 10 with their respective role, after which they can be chosen as an alternative to your character hyper during character creation.
Card | Name | Role | Level | Cost | Type |
---|---|---|---|---|---|
Attacker | 3 ☆ | 20 ★ | Boost | ||
Guardian | 3 ☆ | 10 ★ | Event | ||
Support | 3 ☆ | 20 ★ | Boost | ||
Avenger | 3 ☆ | 20 ★ | Boost | ||
Dealer | 3 ☆ | 10 ★ | Boost |
Boss Cards
All bosses in Co-op Mode use a variety of cards specific to them. Boss cards have no star cost, and one will be randomly drawn and used by the Boss every turn. Players are warned which cards the Boss will use on the turn before they are used.
Bosses draw from a set pool of cards, initially comprised of lower level cards which are replaced by higher level cards as the game goes on.
Boss Hypers
Each boss also has multiple Hypers that it will use once or multiple times at certain points in the game, depending on the card. They are only used when certain triggers are met, and are never randomly drawn. Some Bosses also have enhanced or additional Hypers on Hyper difficulty. Boss Hypers can be used on the same turn as other Boss Cards.
Retired Cards
These cards were once used by Bosses, but eventually were removed from use in balance patches. However, they can still be found in the Binder.
Card | Name | Boss | Level | Type |
---|---|---|---|---|
2 ☆ | Event |
There are a number of unique cards only utilized in Bounty Hunt Mode. These cards can be viewed in the Bounty Hunt section of the Binder if owned.
Cards with Changed Descriptions
There are a few normal cards which have changed descriptions in Bounty Hunt Mode due to their altered effects or passives.
Standard Cards
Card | Name | Level | Cost | Type |
---|---|---|---|---|
3 ☆ | 5 ★ | Event |
Hyper Cards
Card | Name | Character | Level | Cost | Type |
---|---|---|---|---|---|
Ellie | 2 ☆ | Level x 10 ★ | Boost | ||
Maynie | 2 ☆ | 30 ★ | Boost |
Unit Cards
Card | Character | HP | ATK | DEF | EVD | REC | Passive |
---|---|---|---|---|---|---|---|
5 | ±0 | +1 | -3 | 6 | A Pirate Crew Member appears as an enemy unit. Gain +1 ATK in a battle where you lose HP. |
Quests and Bounties
Shop Items
Several cards exclusive to Bounty Hunt Mode can be purchased in shops. Once purchased, the card is added to the player's hand and can be played on any subsequent turn.
Card | Name | Level | Cost | Type |
---|---|---|---|---|
1 ☆ | 0 ★ | Boost | ||
1 ☆ | 0 ★ | Boost | ||
1 ☆ | 0 ★ | Boost | ||
1 ☆ | 0 ★ | Battle | ||
1 ☆ | 0 ★ | Boost | ||
1 ☆ | 0 ★ | Boost | ||
1 ☆ | 0 ★ | Boost | ||
1 ☆ | 0 ★ | Boost |
Unit Cards
Some NPCs in Bounty Hunt Mode have their own unit cards. These include three minions, which can be hired from shops, and an enemy that roams the board.