Overview
New quests await in our new Bounty Hunt game mode! Help Ellie and Lulu reach Rank B in the Guild to collect enough funds!
- The goal of the event is to climb to Rank B by gathering Fame, a new resource earned by completing quests in the new Bounty Hunt game mode. In the Bounty Hunt game mode, you must collect Quests and Bounties from home panels and complete them in order to achieve the new Fame norma.
Rule Changes
The Bounty Hunters event introduces a new mode called Bounty Hunt mode. Each player will compete against each other, much like in Normal Mode. However, the norma rules for this event have been changed completely, with a new norma type called Fame. In Bounty Hunt mode, Fame norma is always selected by default when leveling up, and Stars and Wins norma cannot be used. Fame is earned by completing quests, completing bounties, and KO'ing the Boss. A number of changes to game mechanics have also been made.
- The only norma check available is Fame. Both Stars and Wins norma are disabled.
- Players can choose to stop at any Home panel, regardless of whether it is theirs.
- All units have a permanent +1 MOV, +1 hand size, and an increase in start-of-chapter bonus stars.
- A quest or bounty may be chosen when landing on a Home panel. These take up a slot in your hand, much like cards.
- Various Shops and Locations appear on random panels all around the board. A new set of shops and locations spawn every 6 chapters, starting from Chapter 1. (1, 7, 13, 19, etc.)
Level | Fame |
---|---|
1☆ | 2 |
2☆ | 5 |
3☆ | 9 |
4☆ | 14 |
5☆ | 20 |
A number of new mechanics have been introduced alongside the standard mechanics of Normal Mode.
Quests and Bounties
Quests and Bounties are the main method of earning Fame in Bounty Hunt mode. Upon landing on a Home panel, the player will be prompted to select one of four Quests or Bounties. Upon choosing one, it enters your hand and takes up a card slot, and everyone can see what quest you are taking. A quest or bounty must remain in the player's hand for it to remain active. They don't stack, which mean only one card of the same type can be done at once. If it leaves the player's hand through any means other than turning it in, it can no longer be completed. Using a quest or bounty at the beginning of a player's turn will discard it.
Quests are peaceful objectives which involve going to a location to retrieve a quest item, and then turning that quest item in to a shop. If you are holding a quest, passing the designated location will automatically give you the quest item. Then, you may take the quest item to the designated shop in order to receive Fame. Quests will always give 2 Fame when completed.
Bounties are fighting objectives which require you to find the listed monster and defeat it. Monsters may be found in locations after passing them once, and you may only fight a monster if you are holding a bounty associated with it. If you choose to fight a monster, you will enter a Bounty Battle with it. Bounty Battles are similar to standard battles, but always have a
-like effect applied to them, which means the battle will not end after one turn. Each monster has its own passives and stats to contend with. Upon defeating the monster, the bounty will be consumed and Fame will be instantly rewarded. Monsters can give anywhere from 2-4 Fame, depending on the monster.Locations
Locations are special areas that can appear on the board. Locations serve two main purposes: retrieving quest items and fighting monsters in Bounty Battles. There are 5 types of locations: Castle, Cave, Field, Ruins, and Swamp.
Each location has an associated quest item. After receiving a quest to obtain a quest item, you may collect the item by landing on or passing the location it is associated with.
In addition, wild units can spawn on locations. A monster will spawn on a location the first time a player lands on or passes by it. Any type of monster may spawn in any location. If the player is holding a bounty for a monster, they may choose to battle that monster in a Bounty Battle when landing on or passing by a location with that monster on it.
Shops
Shops are other special areas that can appear on the board. Players may choose to stop on shops when passing by them. Shops serve two main purposes: purchasing items and turning in quest items. There are 3 types of shops: Armory, Bakery, and Tavern.
When choosing to stop on a shop, you may use Stars to purchase items. These items include cards as well as consumables which provide immediate stock effects upon purchase.
In addition, if you have a quest and its corresponding quest item, you may land on the associated shop in order to turn in the quest. This will take away both the quest and quest item, and reward Fame. The shop that is needed for each quest is indicated by the NPC who is giving the quest.
Icon | Name | NPC |
---|---|---|
Armory | Blacksmith | |
Bakery | Star Baker | |
Sky Baker | ||
Tavern | Innkeeper |
Boss
In Bounty Hunt Mode, the board's usual boss will be replaced with the boss exclusive to this game mode. It instantly awards 6 Fame when defeated.
HP | ATK | DEF | EVD | Fame | |
---|---|---|---|---|---|
14 | +3 | +1 | -3 | 6 |
When landing on a Home panel, you will be given a selection of four random quest and bounties to pick from. Once you select one, it will be added to your hand, and will take up a card slot. Using them will discard them.
Quests
File:HerbQuest.pngFile:SlimeQuest.pngFile:IceCreamQuest.pngFile:FlourQuest.pngFile:WeaponsQuest.pngFile:HornsQuest.png
Bounties
Monsters are special enemies that appear on location panels after they the first time they are landed on or passed. Monsters can only be fought if you are holding a bounty for that monster. Monsters are fought in special Bounty Battles which have a
-like effect that causes the battle to continue until either a unit is KO'd, or another effect otherwise ends the battle. Each monster has its own unique passives to contend with. They give 1 Win upon defeat. Additionally, will debuff them for 1 ATK.
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When landing on a shop, Stars may be used in order to buy items. Most of these items are consumables which can bestow your character with permanent or temporary stock effects. All items are used instantly upon being purchased and cannot be stored. Each store carries its own selection of items. Items are shown to everyone upon purchase, and the stock persists until they are shuffled. Cards, however, are hidden to everyone except the buyer.
Shop prices are affected by your character's stats. Based on the default stat spread of +0 ATK, +0 DEF, +0 EVD, and 5 HP, characters will gain an adjustment to their Shop prices based on how positive or negative each of their stats is. ATK gives a 25% modifier, while DEF, EVD and HP give a 10% modifier.
Armory
The Armory, run by
the Blacksmith, sells various battle cards and Hyper cards to give you the edge, as well as various equipment that can boost your stats or protect from damage.Icon | Name | Effect | Base Cost |
Wooden Shield | A shield reducing incoming damage by 1. Removed after 2 hits, or after 1 battle. | ||
Iron Shield | A shield reducing incoming damage by 2. Removed after 4 hits, or after 1 battle. | 30 | |
Mithril Shield | A shield reducing incoming damage by 3. Removed after 6 hits, or after 1 battle. | 45 | |
Magical Enchanted Sword | Permanently gain +1 ATK. This can be purchased only once. | ||
Smoke Bomb | Stock Effect: In the next battle, the enemy gains -1 ATK, DEF and EVD. | 40 | |
Any Card (Standard Cards and Hyper Cards) | Based on the card purchased. |
Bakery
The Bakery, run by
and , sells various sweets that can boost your stats or give other boosts.Tavern
The Tavern, run by
the Innkeeper, sells various drinks that can heal HP, as well as give you extra overheal HP. You may also hire mercenaries here.
The goal of the Bounty Hunters event is to reach Rank B by collecting enough Fame. Fame is rewarded at the end of a match and is different from the Fame collecting within a match. The player's progression is monitored by the scroll on the main menu of the game, which lists your total Fame and progress to the next rank.
Rank | Fame to next rank | Total Fame to next rank |
---|---|---|
Rank E | 50 | 50 |
Rank D | 75 | 125 |
Rank C | 100 | 225 |
Event Rewards
This event features a ranking system, where the player must earn Fame from Bounty Hunt games in order to climb through the ranks. When leveling up to a new rank, a reward is received. These rewards are counted as bonus items (shown as 0/3 at the event beginning).
Rank | Rewards/Cosmetics |
---|---|
Rank D | RPG Costume (Yuki) |
Rank C | ??? |
Rank B | Beginner Town Map+ Lulu's Ribbon |
Rank A | ??? |
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