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{{Icons}}{{DisambigMsg|the 2020 seasonal event|the similarly-named achievement|Bounty Hunter}}
{{Icons}}
 
 
{{Eventbox
 
{{Eventbox
 
|season = purple
 
|season = purple
 
|px = 245
 
|px = 245
 
|previous = School Crashers (2020 Rerun)
 
|previous = School Crashers (2020 Rerun)
|next =
+
|next = Summer Games (2020 Rerun)
 
|story=Bounty Hunters
 
|story=Bounty Hunters
 
|imgname = Spring2020 logo.png
 
|imgname = Spring2020 logo.png
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''New quests await in our new Bounty Hunt game mode! Help Ellie and Lulu reach Rank B in the Guild to collect enough funds!''
 
''New quests await in our new Bounty Hunt game mode! Help Ellie and Lulu reach Rank B in the Guild to collect enough funds!''
   
*The goal of the event is to climb to Rank B by gathering Fame, a new resource earned by completing quests in the new Bounty Hunt game mode. In the Bounty Hunt game mode, you must collect Quests and Bounties from home panels and complete them in order to achieve the new Fame norma.
+
*The goal of the event is to climb to Rank B by gathering Fame, a new resource earned by completing quests in the new Bounty Hunt game mode. In the Bounty Hunt game mode, you must collect Quests and Bounties from home panels and complete them in order to achieve the new Fame norma. In addition, the [[File:Beginner Town shop icon.png|link=|20px]] [[Beginner Town|Beginner Town board]] was added and made available for all players to use for the duration of the event.
 
__TOC__
 
__TOC__
   
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|-|Bounty Hunt=
 
|-|Bounty Hunt=
 
<div style="margin-left:10px;">
 
<div style="margin-left:10px;">
The Bounty Hunters event introduces a new mode called Bounty Hunt mode. Each player will compete against each other, much like in Normal Mode. However, the norma rules for this event have been changed completely, with a new norma type called Fame. In Bounty Hunt mode, Fame norma is always selected by default when leveling up, and Stars and Wins norma cannot be used. Fame is earned by completing quests, completing bounties, and KO'ing the Boss. A number of changes to game mechanics have also been made.<br>
+
The Bounty Hunters event introduces a new mode called Bounty Hunt mode. Each player will compete against each other, much like in Normal Mode. However, the norma rules for this event have been changed completely, with a new norma type called Fame. In Bounty Hunt mode, Fame norma is always selected by default when leveling up, and Stars and Wins norma cannot be used. Fame is earned by completing quests, completing bounties, KO'ing the Boss, and KO'ing players with higher Fame than you. A number of changes to game mechanics have also been made.<br>
 
*The only norma check available is Fame. Both Stars and Wins norma are disabled.
 
*The only norma check available is Fame. Both Stars and Wins norma are disabled.
 
*Players can choose to stop at any {{Home}} panel, regardless of whether it is theirs.
 
*Players can choose to stop at any {{Home}} panel, regardless of whether it is theirs.
  +
*Players start the game with 40 stars. This value is affected by the player's base stats, similarly to the price adjustments of shop items.
 
*All units have a permanent +1 MOV, +1 hand size, and an increase in start-of-chapter bonus stars.
 
*All units have a permanent +1 MOV, +1 hand size, and an increase in start-of-chapter bonus stars.
*A quest or bounty may be chosen when landing on a Home panel. These take up a slot in your hand, much like cards.
+
*A quest or bounty may be chosen when landing on a Home panel. These take up a slot in the player's hand, much like cards.
 
*Various Shops and Locations appear on random panels all around the board. A new set of shops and locations spawn every 6 chapters, starting from Chapter 1. (1, 7, 13, 19, etc.)
 
*Various Shops and Locations appear on random panels all around the board. A new set of shops and locations spawn every 6 chapters, starting from Chapter 1. (1, 7, 13, 19, etc.)
  +
*The board's usual boss is replaced with {{Ca|Moss Golem}}.
  +
*The {{Treasure}} field event is disabled.
  +
*At the end of the match, the number of earned stars is increased by 50%. In online games, level EXP, item drop chance, and earned oranges are also increased by 50%.
 
{| class="tablecolor" style="width: 40%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;"
 
{| class="tablecolor" style="width: 40%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;"
 
|-
 
|-
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|14
 
|14
 
|- bgcolor= white
 
|- bgcolor= white
  +
|class="tablecurve-l" |5☆
|5☆
 
  +
|class="tablecurve-r" |20
|20
 
 
|}
 
|}
 
</font>
 
</font>
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A number of new mechanics have been introduced alongside the standard mechanics of Normal Mode.
 
A number of new mechanics have been introduced alongside the standard mechanics of Normal Mode.
 
===Quests and Bounties===
 
===Quests and Bounties===
Quests and Bounties are the main method of earning Fame in Bounty Hunt mode. Upon landing on a {{Home}} panel, the player will be prompted to select one of four '''Quests''' or '''Bounties'''. Upon choosing one, it enters your hand and takes up a card slot, and everyone can see what quest you are taking. A quest or bounty must remain in the player's hand for it to remain active. They don't stack, which mean only one card of the same type can be done at once. If it leaves the player's hand through any means other than turning it in, it can no longer be completed. Using a quest or bounty at the beginning of a player's turn will discard it. Besides that, they are treated as regular cards, so cards like {{Ci|Scrambled Eve}} or {{Ci|Flamethrower}} can either discard them or have any other impact on them.
+
Quests and Bounties are the main method of earning Fame in Bounty Hunt mode. Upon landing on a {{Home}} panel, the player will be prompted to select one of four '''Quests''' or '''Bounties'''. Upon choosing one, it enters the player's hand, taking up a card slot, and will be visible to all players. A quest or bounty must remain in the player's hand for it to remain active. If a quest or bounty leaves the player's hand through any means other than turning it in, it can no longer be completed. Using a quest or bounty at the beginning of a player's turn will discard it. Besides that, they are treated as regular cards, so cards like {{Ci|Scrambled Eve}} or {{Ci|Flamethrower}} can either discard them or make them otherwise leave the hand through any other means.
   
Quests are peaceful objectives which involve going to a location to retrieve a quest item, and then turning that quest item in to a shop. If you are holding a quest, passing the designated location will automatically give you the quest item. Then, you may take the quest item to the designated shop in order to receive Fame. Holding non-duplicate Quests with the same quest item location will allow you to pick up all of the quest items at that location in one pass; similarly, holding non-duplicate Quests with the same designated Shop will allow you to turn all of them in at once. Quests will always give 2 Fame when completed.
+
'''Quests''' are peaceful objectives which involve going to a location to retrieve a quest item, and then turning that quest item into a shop. If the player is holding a quest, passing the designated location will automatically reward the quest item. Then, it may be taken to the designated shop in order to receive Fame. Players cannot hold more than one of the same quest item, meaning that two duplicate quests cannot be completed simultaneously. However, multiple quest items that are not the same can be received and turned in at the same time. Quests will always give 2 Fame when completed.
   
Bounties are fighting objectives which require you to find the listed monster and defeat it. Monsters may be found in locations after passing them once, and you may only fight a monster if you are holding a bounty associated with it. If you choose to fight a monster, you will enter a Bounty Battle with it. Bounty Battles are similar to standard battles, but always have a {{Ci|Final Battle}}-like effect applied to them, which means the battle will not end after one turn. Each monster has its own passives and stats to contend with. Upon defeating the monster, the bounty will be consumed and Fame will be instantly rewarded. Monsters can give anywhere from 2-4 Fame, depending on the monster.
+
'''Bounties''' are fighting objectives that require the player to find the listed monster and defeat it. Monsters may be found in locations after passing them once, and a monster may only be fought if the player is holding a bounty associated with it. When a fight with a monster is initiated, it will be fought in a special type of fight called a Bounty Battle. Bounty Battles are similar to standard battles, but always have a {{Ci|Final Battle}}-like effect applied to them, which means the battle will not end after one turn. Each monster has its own passives and stats to contend with. Upon defeating the monster, the bounty will be consumed and Fame will be instantly rewarded. Only one bounty may be completed per fight, so duplicate bounties cannot be completed at the same time. Monsters can give anywhere from 2-4 Fame, depending on the monster.
   
 
===Locations===
 
===Locations===
 
Locations are special areas that can appear on the board. Locations serve two main purposes: retrieving quest items and fighting monsters in Bounty Battles. There are 5 types of locations: Castle, Cave, Field, Ruins, and Swamp.
 
Locations are special areas that can appear on the board. Locations serve two main purposes: retrieving quest items and fighting monsters in Bounty Battles. There are 5 types of locations: Castle, Cave, Field, Ruins, and Swamp.
   
Each location has an associated quest item. After receiving a quest to obtain a quest item, you may collect the item by landing on or passing the location it is associated with.
+
Each location has an associated quest item. After receiving a quest to obtain a quest item, players may collect the item by landing on or passing the location it is associated with.
   
In addition, wild units can spawn on locations. A monster will spawn on a location the first time a player lands on or passes by it. Any type of monster may spawn in any location. If the player is holding a bounty for a monster, they may choose to battle that monster in a Bounty Battle when landing on or passing by a location with that monster on it.
+
In addition, wild units can spawn on locations. A monster will spawn on a location the first time a player lands on or passes by it. Any type of monster may spawn in any location. If -- and only if -- the player is holding a bounty for a monster, they may choose to battle that monster in a Bounty Battle when landing on or passing by a location with that monster on it. If the player loses to the monster while fighting it, the monster's HP stays reduced for the next time someone tries to battle it, until the bounty hunt locations are reset. Locations despawn when a bounty is completed on them.
   
 
===Shops===
 
===Shops===
 
Shops are other special areas that can appear on the board. Players may choose to stop on shops when passing by them. Shops serve two main purposes: purchasing items and turning in quest items. There are 3 types of shops: Armory, Bakery, and Tavern.
 
Shops are other special areas that can appear on the board. Players may choose to stop on shops when passing by them. Shops serve two main purposes: purchasing items and turning in quest items. There are 3 types of shops: Armory, Bakery, and Tavern.
   
When choosing to stop on a shop, you may use Stars to purchase items. These items include cards as well as consumables which provide immediate stock effects upon purchase.
+
When choosing to stop on a shop, Stars may be spent to purchase items. These items include cards as well as consumables which provide immediate stock effects upon purchase.
   
In addition, if you have a quest and its corresponding quest item, you may land on the associated shop in order to turn in the quest. This will take away both the quest and quest item, and reward Fame. The shop that is needed for each quest is indicated by the NPC who is giving the quest.
+
In addition, if the player has a quest and its corresponding quest item, they may land on the associated shop in order to turn in the quest. This will take away both the quest and quest item, and reward Fame. The shop that is needed for each quest is indicated by the NPC who is giving the quest.
 
{| class="tablecolor" style="width: 40%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;"
 
{| class="tablecolor" style="width: 40%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;"
 
|-
 
|-
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|Sky Baker
 
|Sky Baker
 
|- bgcolor= white
 
|- bgcolor= white
|[[File:Bounty Mode Tavern.png|80px|link=]]
+
|class="tablecurve-l" |[[File:Bounty Mode Tavern.png|80px|link=]]
 
|Tavern
 
|Tavern
|Innkeeper
+
|class="tablecurve-r" |Innkeeper
 
|}
 
|}
   
 
===Boss===
 
===Boss===
In Bounty Hunt Mode, the board's usual boss will be replaced with the boss exclusive to this game mode. It instantly awards 6 Fame when defeated.
+
In Bounty Hunt Mode, the board's usual boss will be replaced with '''Moss Golem''', a new boss exclusive to the game mode. It instantly awards 6 Fame when defeated.
{{Minion|image=Golem 00 00.png|monster=y|name=Moss Golem|hp=14|atk=+3|def=+1|evd=-3|fame=6|norec=y|noinfo=y}}
+
{{Minion|style=auto|image=Golem 00 00.png|monster=y|name=Moss Golem|hp=14|atk=+3|def=+1|evd=-3|fame=6|norec=y|noinfo=y}}
  +
  +
===Mercenaries===
  +
A special type of unit called a mercenary can be purchased from the Tavern. Doing so will spawn a {{Ca|Pirate Crew Member}} that will walk around on the board, taking its turn after Player 4. The mercenary will have either the {{Orange}}, {{Blue}}, {{Green}}, or {{Yellow}} equipped, depending on the player who spawned it. Mercenaries will only trigger <abbr title="Warp, Move, Move x2, Warp Move, Warp Move x2, Ice, and Goo panels">movement-type panels</abbr>, and it will attack any other unit it passes on the board (other than the player who spawned it). They will remain on the board until they are KO'd. Mercenaries have different stats and passives from the Pirate Crew Members that spawn on {{Encounter}} panels.
  +
{{Minion|style=auto|image=Teq minion 00 00.png|monster=y|name=Mercenary|hp=5|atk=+1|def=-1|evd=-1|fame=0|norec=y|info=If a unit is KO'd by the Mercenary, 50% of the stars lost go to the player, and the rest to the Mercenary.}}
 
</font>
 
</font>
 
</div>
 
</div>
 
|-|Quests & Bounties=
 
|-|Quests & Bounties=
 
<div style="margin-left:10px;">
 
<div style="margin-left:10px;">
When landing on a {{Home}} panel, you will be given a selection of four random quest and bounties to pick from. Once you select one, it will be added to your hand, and will take up a card slot. Using them will discard them.
+
When landing on a {{Home}} panel, the player will be given a selection of four random quest and bounties to pick from. Once a selection has been made, it will be added to the hand, and will take up a card slot. Using them will discard them.
 
===Quests===
 
===Quests===
[[File:HerbQuest.png|200px|link=]][[File:SlimeQuest.png|200px|link=]][[File:IceCreamQuest.png|200px|link=]][[File:FlourQuest.png|200px|link=]][[File:WeaponsQuest.png|200px|link=]][[File:HornsQuest.png|200px|link=]]
+
[[File:GrassInfirmaryQuest (Original).png|200px|link=]][[File:SwampInfirmaryQuest.png|200px|link=]][[File:CaveBakeryQuest.png|200px|link=]][[File:CastleBakeryQuest.png|200px|link=]][[File:RuinArmoryQuest (Original).png|200px|link=]][[File:CaveArmoryQuest.png|200px|link=]]
 
===Bounties===
 
===Bounties===
 
[[File:HeliseedBounty.png|200px|link=]][[File:MousseBounty.png|200px|link=]][[File:HauntedDollBounty.png|200px|link=]][[File:TurnislimeBounty.png|200px|link=]][[File:BunnizardBounty.png|200px|link=]][[File:TrolliteBounty.png|200px|link=]]
 
[[File:HeliseedBounty.png|200px|link=]][[File:MousseBounty.png|200px|link=]][[File:HauntedDollBounty.png|200px|link=]][[File:TurnislimeBounty.png|200px|link=]][[File:BunnizardBounty.png|200px|link=]][[File:TrolliteBounty.png|200px|link=]]
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|-|Monsters=
 
|-|Monsters=
 
<div style="margin-left:10px;">
 
<div style="margin-left:10px;">
Monsters are special enemies that appear on location panels after they the first time they are landed on or passed. Monsters can only be fought if you are holding a bounty for that monster. Monsters are fought in special Bounty Battles which have a {{Ci|Final Battle}}-like effect that causes the battle to continue until either a unit is KO'd, or another effect otherwise ends the battle. Each monster has its own unique passives to contend with. They give 1 Win upon defeat. Additionally, {{Ci|Revival of Stars}} will debuff them for 1 ATK.
+
Monsters are special enemies that appear on location panels after they the first time they are landed on or passed. Monsters can only be fought if the player is holding a bounty for that monster. Monsters are fought in special Bounty Battles which have a {{Ci|Final Battle}}-like effect that causes the battle to continue until either ten turns pass, a unit is KO'd, or another effect otherwise ends the battle. Each monster has its own unique passives to contend with. They give 1 Win upon defeat. Additionally, {{Ci|Revival of Stars}} will debuff them for 1 ATK.
  +
{|
 
  +
<div style="display:flex; flex-wrap: wrap; justify-content: space-evenly; align-items:flex-start;>
|- style="vertical-align:top"
 
|{{Minion|image=Heliseed 00 00.png|monster=y|name=Heliseed|hp=5|atk=-1|def=-1|evd=+1|fame=2|norec=y|info=Encounter ends if Heliseed is not KO'd after 3 rounds of battle.}}
+
<div style="flex-basis: 200px">{{Minion|image=Heliseed 00 00.png|monster=y|name={{Ca|Heliseed}}|hp=5|atk=-1|def=-1|evd=+1|fame=2|norec=y|info=Encounter ends if Heliseed is not KO'd after 3 rounds of battle.}}</div>
|{{Minion|image=Mpoppo 00 00.png|monster=y|name=Mousse|hp=7|atk=-1|def=-1|evd=-1|fame=2|norec=y|info=Mousse will take your Lvl x stars everytime it damages you.}}
+
<div style="flex-basis: 200px">{{Minion|image=Mpoppo 00 00.png|monster=y|name={{Ca|Mousse}}|hp=7|atk=-1|def=-1|evd=-1|fame=2|norec=y|info=Mousse will take your Lvl x stars everytime it damages you.}}</div>
|{{Minion|image=Doll 00 00.png|monster=y|name=Haunted Doll|hp=6|atk=0|def=0|evd=0|fame=3|norec=y|info=Haunted Doll will spook you out of 1 HP at the end of each round of battle.}}
+
<div style="flex-basis: 200px">{{Minion|image=Doll 00 00.png|monster=y|name={{Ca|Haunted Doll}}|hp=6|atk=-1|def=±0|evd=±0|fame=3|norec=y|info=Haunted Doll will spook you out of 1 HP at the end of each round of battle.}}</div>
|{{Minion|image=Blob 00 00.png|monster=y|name=Turnislime|hp=8|atk=-1|def=-2|evd=-2|fame=3|norec=y|info=Turnislime will make you gain -1 ATK during the battle.}}
+
<div style="flex-basis: 200px">{{Minion|image=Blob 00 00.png|monster=y|name={{Ca|Turnislime}}|hp=8|atk=-1|def=-1|evd=-2|fame=3|norec=y|info=Turnislime will make you gain -1 ATK during the battle.}}</div>
|{{Minion|image=Lizardit 00 00.png|monster=y|name=Bunnizard|hp=9|atk=+1|def=0|evd=-1|fame=4|norec=y|info=Bunnizard randomly gains +1 ATK, DEF or EVD after each round of battle.}}
+
<div style="flex-basis: 200px">{{Minion|image=Lizardit 00 00.png|monster=y|name={{Ca|Bunnizard}}|hp=9|atk=+1|def=±0|evd=-1|fame=4|norec=y|info=Bunnizard randomly gains +1 ATK, DEF or EVD after each round of battle.}}</div>
|{{Minion|image=Troll 00 00.png|monster=y|name=Trollite|hp=7|atk=+4|def=+1|evd=-2|fame=4|norec=y|info=After each round of battle, Trollite gains -1 ATK.}}
+
<div style="flex-basis: 200px">{{Minion|image=Troll 00 00.png|monster=y|name={{Ca|Trollite}}|hp=7|atk=+4|def=+1|evd=-2|fame=4|norec=y|info=After each round of battle, Trollite gains -1 ATK.}}</div>
 
</div>
|}
 
</font>
 
 
</div>
 
</div>
 
|-|Shop Items=
 
|-|Shop Items=
 
<div style="margin-left:10px;">
 
<div style="margin-left:10px;">
When landing on a shop, Stars may be used in order to buy items. Most of these items are consumables which can bestow your character with permanent or temporary stock effects. All items are used instantly upon being purchased and cannot be stored. Each store carries its own selection of items. Items are shown to everyone upon purchase, and the stock persists until they are shuffled. Cards, however, are hidden to everyone except the buyer.
+
When landing on a shop, Stars may be used in order to buy items. Most of these items are consumables which can bestow the player with permanent or temporary stock effects. All items are used instantly upon being purchased and cannot be stored. Each store carries its own selection of items. Items are shown to everyone upon purchase, and the stock persists until they are shuffled. Cards, however, are hidden to everyone except the buyer.
   
Shop prices are affected by your character's stats. Based on the default stat spread of +0 ATK, +0 DEF, +0 EVD, and 5 HP, characters will gain an adjustment to their Shop prices based on how positive or negative each of their stats is. ATK gives a 25% modifier, while DEF, EVD and HP give a 10% modifier.
+
Shop prices are affected by a character's base stats. Based on the default stat spread of ±0 ATK, ±0 DEF, ±0 EVD, and 5 HP, characters will gain an adjustment to their Shop prices based on how positive or negative each of their stats is. ATK gives a 25% modifier, while DEF, EVD and HP give a 10% modifier.
 
===Armory===
 
===Armory===
The Armory, run by {{Ca|Marc}} the Blacksmith, sells various battle cards and Hyper cards to give you the edge, as well as various equipment that can boost your stats or protect from damage.
+
The Armory, run by {{Ca|Marc}} the Blacksmith, sells various battle cards and Hyper cards, as well as various equipment that can boost stats or protect from damage.
 
{| class="tablecolor" style="margin:auto; width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; -webkit-border-radius:10px; text-align:center;"
 
{| class="tablecolor" style="margin:auto; width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; -webkit-border-radius:10px; text-align:center;"
 
|-
 
|-
 
| style="width: 10%"|'''Icon'''
 
| style="width: 10%"|'''Icon'''
 
| style="width: 10%"|'''Name'''
 
| style="width: 10%"|'''Name'''
| style="width: 70%"|'''Effect'''
+
| style="width: 65%"|'''Effect'''
| style="width: 10%"|'''Base Cost'''
+
| style="width: 15%"|'''Base Cost'''
 
|- bgcolor= white
 
|- bgcolor= white
 
|[[File:Shop_woodenshield.png|48px|link=]]
 
|[[File:Shop_woodenshield.png|48px|link=]]
 
|Wooden Shield
 
|Wooden Shield
 
|A shield reducing incoming damage by 1. Removed after 2 hits, or after 1 battle.
 
|A shield reducing incoming damage by 1. Removed after 2 hits, or after 1 battle.
  +
|{{$}}15
|
 
 
|- bgcolor= white
 
|- bgcolor= white
 
|[[File:Shop_ironshield.png|48px|link=]]
 
|[[File:Shop_ironshield.png|48px|link=]]
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|Magical Enchanted Sword
 
|Magical Enchanted Sword
 
|Permanently gain +1 ATK. This can be purchased only once.
 
|Permanently gain +1 ATK. This can be purchased only once.
|{{$}}125
+
|{{$}}150
 
|- bgcolor= white
 
|- bgcolor= white
 
|[[File:Shop_smokebomb.png|48px|link=]]
 
|[[File:Shop_smokebomb.png|48px|link=]]
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|{{$}}40
 
|{{$}}40
 
|- bgcolor= white
 
|- bgcolor= white
|[[File:Carddeckmiddle.png|48px|link=]]
+
|class="tablecurve-l" |[[File:Cardback.png|36px|link=]]
 
|Any [[Cards/Cards List|Card]] (Standard Cards and Hyper Cards)
 
|Any [[Cards/Cards List|Card]] (Standard Cards and Hyper Cards)
  +
|The card is added to your hand.
|Based on the card purchased.
 
  +
|class="tablecurve-r" |{{$}}0.5 x <abbr title="Cards with variable costs count as having a cost of 0 for the purposes of this equation.">[Card Cost]</abbr> + 10 (Standard cards)<br>
|
 
  +
{{$}}0.5 x <abbr title="Cards with variable costs count as having a cost of 0 for the purposes of this equation.">[Card Cost]</abbr> + 20 (Hyper cards)
 
|}
 
|}
 
===Bakery===
 
===Bakery===
The Bakery, run by {{Ca|Star Breaker|Star Baker}} and {{Ca|Sora|Sky Baker}}, sells various sweets that can boost your stats or give other boosts.
+
The Bakery, run by {{Ca|Star Breaker|Star Baker}} and {{Ca|Sora|Sky Baker}}, sells various sweets that can boost stats or give other boosts.
 
{| class="tablecolor" style="margin:auto; width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; -webkit-border-radius:10px; text-align:center;"
 
{| class="tablecolor" style="margin:auto; width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; -webkit-border-radius:10px; text-align:center;"
 
|-
 
|-
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|Melonpan
 
|Melonpan
 
|Permanently gain +1 DEF and EVD, but also -1 ATK. This can be purchased only once.
 
|Permanently gain +1 DEF and EVD, but also -1 ATK. This can be purchased only once.
|{{$}}100
+
|{{$}}150
 
|- bgcolor= white
 
|- bgcolor= white
|[[File:Shop_redbeanicecream.png|48px|link=]]
+
|class="tablecurve-l" |[[File:Shop_redbeanicecream.png|48px|link=]]
 
|Red Bean Ice Cream
 
|Red Bean Ice Cream
 
|Stock Effect: Gain +1 ATK. This effect is removed upon KO. This effect cannot stack.
 
|Stock Effect: Gain +1 ATK. This effect is removed upon KO. This effect cannot stack.
|{{$}}25
+
|class="tablecurve-r" |{{$}}25
 
|}
 
|}
 
===Tavern===
 
===Tavern===
The Tavern, run by {{Ca|Natsumi}} the Innkeeper, sells various drinks that can heal HP, as well as give you extra overheal HP. You may also hire mercenaries here.
+
The Tavern, run by {{Ca|Natsumi}} the Innkeeper, sells various drinks that can heal HP, as well as give extra overheal HP. Mercenaries may also be hired here.
 
{| class="tablecolor" style="margin:auto; width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; -webkit-border-radius:10px; text-align:center;"
 
{| class="tablecolor" style="margin:auto; width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; -webkit-border-radius:10px; text-align:center;"
 
|-
 
|-
Line 275: Line 283:
 
|Energy Drink
 
|Energy Drink
 
|Heal 2 HP, then gain 1 HP.
 
|Heal 2 HP, then gain 1 HP.
|{{$}}20
+
|{{$}}30
 
|- bgcolor= white
 
|- bgcolor= white
 
|[[File:Shop_puddingmixture.png|48px|link=]]
 
|[[File:Shop_puddingmixture.png|48px|link=]]
 
|Pudding Mixture
 
|Pudding Mixture
 
|Heal 2 HP, then gain 2 HP.
 
|Heal 2 HP, then gain 2 HP.
|{{$}}40
+
|{{$}}60
 
|- bgcolor= white
 
|- bgcolor= white
 
|[[File:Shop_redblueisland.png|48px|link=]]
 
|[[File:Shop_redblueisland.png|48px|link=]]
 
|Red & Blue Island
 
|Red & Blue Island
|Heal 4 HP, then gain 4 HP.
+
|Heal 4 HP, then gain 3 HP.
|{{$}}80
+
|{{$}}120
 
|- bgcolor= white
 
|- bgcolor= white
 
|[[File:Shop_sweettonic.png|48px|link=]]
 
|[[File:Shop_sweettonic.png|48px|link=]]
 
|Sweet Tonic
 
|Sweet Tonic
 
|Permanently increase your Max HP by 1. This can be purchased only once.
 
|Permanently increase your Max HP by 1. This can be purchased only once.
|{{$}}100
+
|{{$}}150
 
|- bgcolor= white
 
|- bgcolor= white
 
|[[File:Shop_herbalremedy.png|48px|link=]]
 
|[[File:Shop_herbalremedy.png|48px|link=]]
Line 297: Line 305:
 
|{{$}}50
 
|{{$}}50
 
|- bgcolor= white
 
|- bgcolor= white
|[[File:Shop_mercenary.png|48px|link=]]
+
|class="tablecurve-l" |[[File:Shop_mercenary.png|48px|link=]]
 
|Mercenary
 
|Mercenary
 
|Summon a Mercenary on the field. It will attack any unit (excepted the summoner) when passing them on the field. If a unit is KO'd by the Mercenary, 50% of the stars lost go to the player, and the rest to the Mercenary.
 
|Summon a Mercenary on the field. It will attack any unit (excepted the summoner) when passing them on the field. If a unit is KO'd by the Mercenary, 50% of the stars lost go to the player, and the rest to the Mercenary.
|{{$}}30
+
|class="tablecurve-r" |{{$}}30
 
|}
 
|}
 
</font>
 
</font>
Line 306: Line 314:
 
|-|Event Goal=
 
|-|Event Goal=
 
<div style="margin-left:10px;">[[File:FameCounter.png|right|150px|link=]]
 
<div style="margin-left:10px;">[[File:FameCounter.png|right|150px|link=]]
The goal of the Bounty Hunters event is to reach Rank B by collecting enough Fame. Fame is rewarded at the end of a match and is different from the Fame collecting within a match. The player's progression is monitored by the scroll on the main menu of the game, which lists your total Fame and progress to the next rank.
+
The goal of the Bounty Hunters event is to reach Rank B by collecting enough Fame. 150% of any Fame that was earned during a game will be added to the point total at the end of the match. However, there will be a penalty if the player pressed shift or control during a singleplayer game. Rank B is needed to complete the event goal, but the player may continue earning Fame afterwards to get more rewards. The highest rank is Rank A.
  +
  +
The player's progression is monitored by the scroll on the main menu of the game, which lists the total amount of earned Fame and progress to the next rank.
 
{| class="tablecolor" style="width: 40%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;"
 
{| class="tablecolor" style="width: 40%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;"
 
|-
 
|-
Line 328: Line 338:
 
|150
 
|150
 
|375
 
|375
  +
|- bgcolor = white
  +
|class="tablecurve-l" |Rank A
  +
| -
  +
|class="tablecurve-r" | -
 
|}
 
|}
 
</div>
 
</div>
 
</tabber></div>
 
</tabber></div>
==Event Rewards==
 
 
<!------------------
 
   
 
==Event Rewards==
Please wait a few days before un-hiding the event rewards (spoiler embargo period).
 
 
------------------->
 
 
{{spacer}}
 
 
<div class="purple"><tabber>
 
<div class="purple"><tabber>
 
|-|Event Goal=<div style="margin-left:10px;">
 
|-|Event Goal=<div style="margin-left:10px;">
This event features a ranking system, where the player must earn Fame from Bounty Hunt games in order to climb through the ranks. When leveling up to a new rank, a reward is received. These rewards are counted as bonus items (shown as 0/3 at the event beginning).
+
This event features a ranking system, where the player must earn Fame from Bounty Hunt games in order to climb through the ranks. When leveling up to a new rank, a reward is received. The rewards for Ranks D, C, and A are counted as bonus items (shown as x/3 in the event pop-up).
  +
  +
Bounty Hunters is the first event to have an additional milestone that can be attained after completing the event.
 
{| class="tablecolor" style="width: 90%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;"
 
{| class="tablecolor" style="width: 90%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;"
 
|-
 
|-
! scope="col" width="30%"|Rank
+
! scope="col" width="45%"|Name
! scope="col" width="70%"|Rewards/Cosmetics
+
! scope="col" width="15%"|Status
  +
! scope="col" width="40%"|Guild Rank
  +
|- bgcolor= white
  +
|''Bounty Hunters'' intro cutscene
  +
|'''New'''
 
|Rank E
 
|- bgcolor= white
 
|- bgcolor= white
|Rank D
 
 
|{{RPG Costume}} (Yuki)
 
|{{RPG Costume}} (Yuki)
  +
|'''New'''
 
|Rank D
 
|- bgcolor= white
 
|- bgcolor= white
|Rank C
 
 
|{{RPG Costume}} (Syura)
 
|{{RPG Costume}} (Syura)
  +
|'''New'''
 
|Rank C
 
|- bgcolor= white
 
|- bgcolor= white
  +
|''Bounty Hunters'' ending cutscene and [[Illustrator_List#Gallery_Art|artwork]]
|Rank B
 
  +
|'''New'''
|<!---Beginner Town Map & Lulu's Ribbon--->
 
  +
| rowspan="3"| Rank B
 
|- bgcolor= white
 
|- bgcolor= white
  +
|[[File:Beginner Town shop icon.png|link=|20px]] [[Beginner Town|Beginner Town board]]
|Rank A
 
  +
|'''New'''
|<!---Mousse costume (Poppo)--->
 
|- bgcolor= white}
+
|- bgcolor= white
  +
|{{ColorIcon2|Lulu's Ribbon|Orange}}
  +
|<abbr title="Added in Version 2.9.2">'''New'''</abbr>
  +
|- bgcolor= white
  +
|class="tablecurve-l" |<span class="hoverimage">[[File:PoppoMousseSelect.png|link=Costumes|Mousse Poppo]]</span>
  +
|'''New'''
  +
|class="tablecurve-r" |Rank A
 
|}
 
</div>
 
</div>
 
</tabber></div>
 
</tabber></div>
{{spacer}}
 
   
 
==Trivia==
 
==Trivia==
  +
*This event's campaign story marks the start of Part 2 of {{OJ}}.
*Mousse is unique in that she is the only monster which is fully voiced. She uses brand new voice lines and is voiced by [https://twitter.com/aiyasaki Aiya Saki]. Her voice lines can be found [[Mousse/Voice Lines|here]].
 
 
{{spacer}}
===References===
 
{{reflist}}
 
 
{{spacer}}
 
{{spacer}}
 
{{Events}}
 
{{Events}}

Revision as of 07:56, 25 February 2021

Disambig This article is about the 2020 seasonal event. For the similarly-named achievement, see Bounty Hunter.
Event Timeline
Previous School Crashers (2020 Rerun) Summer Games (2020 Rerun) Next
Event Info
Title {{{title}}}
Spring2020 logo
Start April 18th, 2020
End May 17th, 2020
Event Clock
Story Campaign Story
Update Version 2.9

Overview

New quests await in our new Bounty Hunt game mode! Help Ellie and Lulu reach Rank B in the Guild to collect enough funds!

  • The goal of the event is to climb to Rank B by gathering Fame, a new resource earned by completing quests in the new Bounty Hunt game mode. In the Bounty Hunt game mode, you must collect Quests and Bounties from home panels and complete them in order to achieve the new Fame norma. In addition, the Beginner Town shop icon Beginner Town board was added and made available for all players to use for the duration of the event.

Rule Changes

The Bounty Hunters event introduces a new mode called Bounty Hunt mode. Each player will compete against each other, much like in Normal Mode. However, the norma rules for this event have been changed completely, with a new norma type called Fame. In Bounty Hunt mode, Fame norma is always selected by default when leveling up, and Stars and Wins norma cannot be used. Fame is earned by completing quests, completing bounties, KO'ing the Boss, and KO'ing players with higher Fame than you. A number of changes to game mechanics have also been made.

  • The only norma check available is Fame. Both Stars and Wins norma are disabled.
  • Players can choose to stop at any Mass check0 Home panel, regardless of whether it is theirs.
  • Players start the game with 40 stars. This value is affected by the player's base stats, similarly to the price adjustments of shop items.
  • All units have a permanent +1 MOV, +1 hand size, and an increase in start-of-chapter bonus stars.
  • A quest or bounty may be chosen when landing on a Home panel. These take up a slot in the player's hand, much like cards.
  • Various Shops and Locations appear on random panels all around the board. A new set of shops and locations spawn every 6 chapters, starting from Chapter 1. (1, 7, 13, 19, etc.)
  • The board's usual boss is replaced with Moss Golem.
  • The TreasureTreasure
    Every Chapter, a chest is placed on a random panel (up to board size limit). Landing on the panel with the chest will give the player its contents.
    Treasure chest stars Gives stars equal to the current number of Chapters.
    Treasure chest cards Gives a random hyper card.
    field event is disabled.
  • At the end of the match, the number of earned stars is increased by 50%. In online games, level EXP, item drop chance, and earned oranges are also increased by 50%.
Level Fame
1☆ 2
2☆ 5
3☆ 9
4☆ 14
5☆ 20

A number of new mechanics have been introduced alongside the standard mechanics of Normal Mode.

Quests and Bounties

Quests and Bounties are the main method of earning Fame in Bounty Hunt mode. Upon landing on a Mass check0 Home panel, the player will be prompted to select one of four Quests or Bounties. Upon choosing one, it enters the player's hand, taking up a card slot, and will be visible to all players. A quest or bounty must remain in the player's hand for it to remain active. If a quest or bounty leaves the player's hand through any means other than turning it in, it can no longer be completed. Using a quest or bounty at the beginning of a player's turn will discard it. Besides that, they are treated as regular cards, so cards like Scrambled Eveicon Scrambled Eve or Flamethrowericon Flamethrower can either discard them or make them otherwise leave the hand through any other means.

Quests are peaceful objectives which involve going to a location to retrieve a quest item, and then turning that quest item into a shop. If the player is holding a quest, passing the designated location will automatically reward the quest item. Then, it may be taken to the designated shop in order to receive Fame. Players cannot hold more than one of the same quest item, meaning that two duplicate quests cannot be completed simultaneously. However, multiple quest items that are not the same can be received and turned in at the same time. Quests will always give 2 Fame when completed.

Bounties are fighting objectives that require the player to find the listed monster and defeat it. Monsters may be found in locations after passing them once, and a monster may only be fought if the player is holding a bounty associated with it. When a fight with a monster is initiated, it will be fought in a special type of fight called a Bounty Battle. Bounty Battles are similar to standard battles, but always have a Final Battleicon Final Battle-like effect applied to them, which means the battle will not end after one turn. Each monster has its own passives and stats to contend with. Upon defeating the monster, the bounty will be consumed and Fame will be instantly rewarded. Only one bounty may be completed per fight, so duplicate bounties cannot be completed at the same time. Monsters can give anywhere from 2-4 Fame, depending on the monster.

Locations

Locations are special areas that can appear on the board. Locations serve two main purposes: retrieving quest items and fighting monsters in Bounty Battles. There are 5 types of locations: Castle, Cave, Field, Ruins, and Swamp.

Each location has an associated quest item. After receiving a quest to obtain a quest item, players may collect the item by landing on or passing the location it is associated with.

In addition, wild units can spawn on locations. A monster will spawn on a location the first time a player lands on or passes by it. Any type of monster may spawn in any location. If -- and only if -- the player is holding a bounty for a monster, they may choose to battle that monster in a Bounty Battle when landing on or passing by a location with that monster on it. If the player loses to the monster while fighting it, the monster's HP stays reduced for the next time someone tries to battle it, until the bounty hunt locations are reset. Locations despawn when a bounty is completed on them.

Shops

Shops are other special areas that can appear on the board. Players may choose to stop on shops when passing by them. Shops serve two main purposes: purchasing items and turning in quest items. There are 3 types of shops: Armory, Bakery, and Tavern.

When choosing to stop on a shop, Stars may be spent to purchase items. These items include cards as well as consumables which provide immediate stock effects upon purchase.

In addition, if the player has a quest and its corresponding quest item, they may land on the associated shop in order to turn in the quest. This will take away both the quest and quest item, and reward Fame. The shop that is needed for each quest is indicated by the NPC who is giving the quest.

Icon Name NPC
Bounty Mode Armory Armory Blacksmith
Bounty Mode Bakery Bakery Star Baker
Sky Baker
Bounty Mode Tavern Tavern Innkeeper

Boss

In Bounty Hunt Mode, the board's usual boss will be replaced with Moss Golem, a new boss exclusive to the game mode. It instantly awards 6 Fame when defeated.

Golem 00 00
Moss Golem
HP ATK DEF EVD Fame
14 +3 +1 -3 6

Mercenaries

A special type of unit called a mercenary can be purchased from the Tavern. Doing so will spawn a Pirate Crew Member that will walk around on the board, taking its turn after Player 4. The mercenary will have either the Orange IconOrange color, Blue IconBlue color, Green IconGreen color, or Yellow IconYellow color equipped, depending on the player who spawned it. Mercenaries will only trigger movement-type panels, and it will attack any other unit it passes on the board (other than the player who spawned it). They will remain on the board until they are KO'd. Mercenaries have different stats and passives from the Pirate Crew Members that spawn on Mass encount0 Encounter panels.

Teq minion 00 00
Mercenary
HP ATK DEF EVD Fame
5 +1 -1 -1 0
Other Info
If a unit is KO'd by the Mercenary, 50% of the stars lost go to the player, and the rest to the Mercenary.

When landing on a Mass check0 Home panel, the player will be given a selection of four random quest and bounties to pick from. Once a selection has been made, it will be added to the hand, and will take up a card slot. Using them will discard them.

Quests

GrassInfirmaryQuest (Original)SwampInfirmaryQuestCaveBakeryQuestCastleBakeryQuestRuinArmoryQuest (Original)CaveArmoryQuest

Bounties

HeliseedBountyMousseBountyHauntedDollBountyTurnislimeBountyBunnizardBountyTrolliteBounty

Monsters are special enemies that appear on location panels after they the first time they are landed on or passed. Monsters can only be fought if the player is holding a bounty for that monster. Monsters are fought in special Bounty Battles which have a Final Battleicon Final Battle-like effect that causes the battle to continue until either ten turns pass, a unit is KO'd, or another effect otherwise ends the battle. Each monster has its own unique passives to contend with. They give 1 Win upon defeat. Additionally, Revival of Starsicon Revival of Stars will debuff them for 1 ATK.

Heliseed 00 00
Heliseed
HP ATK DEF EVD Fame
5 -1 -1 +1 2
Other Info
Encounter ends if Heliseed is not KO'd after 3 rounds of battle.
Mpoppo 00 00
Mousse
HP ATK DEF EVD Fame
7 -1 -1 -1 2
Other Info
Mousse will take your Lvl x stars everytime it damages you.
Doll 00 00
Haunted Doll
HP ATK DEF EVD Fame
6 -1 ±0 ±0 3
Other Info
Haunted Doll will spook you out of 1 HP at the end of each round of battle.
Blob 00 00
Turnislime
HP ATK DEF EVD Fame
8 -1 -1 -2 3
Other Info
Turnislime will make you gain -1 ATK during the battle.
Lizardit 00 00
Bunnizard
HP ATK DEF EVD Fame
9 +1 ±0 -1 4
Other Info
Bunnizard randomly gains +1 ATK, DEF or EVD after each round of battle.
Troll 00 00
Trollite
HP ATK DEF EVD Fame
7 +4 +1 -2 4
Other Info
After each round of battle, Trollite gains -1 ATK.

When landing on a shop, Stars may be used in order to buy items. Most of these items are consumables which can bestow the player with permanent or temporary stock effects. All items are used instantly upon being purchased and cannot be stored. Each store carries its own selection of items. Items are shown to everyone upon purchase, and the stock persists until they are shuffled. Cards, however, are hidden to everyone except the buyer.

Shop prices are affected by a character's base stats. Based on the default stat spread of ±0 ATK, ±0 DEF, ±0 EVD, and 5 HP, characters will gain an adjustment to their Shop prices based on how positive or negative each of their stats is. ATK gives a 25% modifier, while DEF, EVD and HP give a 10% modifier.

Armory

The Armory, run by Marc the Blacksmith, sells various battle cards and Hyper cards, as well as various equipment that can boost stats or protect from damage.

Icon Name Effect Base Cost
Shop woodenshield Wooden Shield A shield reducing incoming damage by 1. Removed after 2 hits, or after 1 battle. Stars Icon15
Shop ironshield Iron Shield A shield reducing incoming damage by 2. Removed after 4 hits, or after 1 battle. Stars Icon30
Shop mithrilshield Mithril Shield A shield reducing incoming damage by 3. Removed after 6 hits, or after 1 battle. Stars Icon45
Shop magicalenchantedsword Magical Enchanted Sword Permanently gain +1 ATK. This can be purchased only once. Stars Icon150
Shop smokebomb Smoke Bomb Stock Effect: In the next battle, the enemy gains -1 ATK, DEF and EVD. Stars Icon40
Cardback Any Card (Standard Cards and Hyper Cards) The card is added to your hand. Stars Icon0.5 x [Card Cost] + 10 (Standard cards)

Stars Icon0.5 x [Card Cost] + 20 (Hyper cards)

Bakery

The Bakery, run by Star Baker and Sky Baker, sells various sweets that can boost stats or give other boosts.

Icon Name Effect Base Cost
Shop cookie Cookie Effect Duration: 3 Chapters. Gain +1 ATK. Cannot stack the same effect twice. Stars Icon20
Shop muffin Muffin Effect Duration: 3 Chapters. Gain +2 ATK. Cannot stack the same effect twice. Stars Icon50
Shop pastry Pastry Effect Duration: 3 Chapters. Gain +3 ATK. Cannot stack the same effect twice. Stars Icon80
Shop candy Candy Effect Duration: 3 Chapters. Gain +1 DEF. Cannot stack the same effect twice. Stars Icon20
Shop caramel Caramel Effect Duration: 3 Chapters. Gain +2 DEF. Cannot stack the same effect twice. Stars Icon50
Shop chocolate Chocolate Effect Duration: 3 Chapters. Gain +3 DEF. Cannot stack the same effect twice. Stars Icon80
Shop icecream Ice Cream Effect Duration: 3 Chapters. Gain +1 EVD. Cannot stack the same effect twice. Stars Icon20
Shop sorbet Sorbet Effect Duration: 3 Chapters. Gain +2 EVD. Cannot stack the same effect twice. Stars Icon50
Shop gelato Gelato Effect Duration: 3 Chapters. Gain +3 EVD. Cannot stack the same effect twice. Stars Icon80
Shop accelhypercandy Accel Hyper Candy Effect Duration: 1 chapter. Roll two dice for any action. Stars Icon50
Shop cottonspongecake Cotton Sponge Cake Effect Duration: 1 Chapter. Cards will have no base cost and no level requirement. Stars Icon30
Shop pudding Pudding Stock Effect 3 (From Beyond). If KO'd in battle, revive with 3 HP and continue the battle. Stars Icon40
Shop melonpan Melonpan Permanently gain +1 DEF and EVD, but also -1 ATK. This can be purchased only once. Stars Icon150
Shop redbeanicecream Red Bean Ice Cream Stock Effect: Gain +1 ATK. This effect is removed upon KO. This effect cannot stack. Stars Icon25

Tavern

The Tavern, run by Natsumi the Innkeeper, sells various drinks that can heal HP, as well as give extra overheal HP. Mercenaries may also be hired here.

Icon Name Effect Base Cost
Shop cupofcoffee Cup of Coffee Heal yourself by 2 HP. Stars Icon10
Shop lemonade Lemonade Heal yourself by 4 HP. Stars Icon20
Shop elixir Elixir Fully heal yourself. Stars Icon30
Shop energydrink Energy Drink Heal 2 HP, then gain 1 HP. Stars Icon30
Shop puddingmixture Pudding Mixture Heal 2 HP, then gain 2 HP. Stars Icon60
Shop redblueisland Red & Blue Island Heal 4 HP, then gain 3 HP. Stars Icon120
Shop sweettonic Sweet Tonic Permanently increase your Max HP by 1. This can be purchased only once. Stars Icon150
Shop herbalremedy Herbal Remedy Effect Duration: 1 Chapter. Cannot take damage. Stars Icon50
Shop mercenary Mercenary Summon a Mercenary on the field. It will attack any unit (excepted the summoner) when passing them on the field. If a unit is KO'd by the Mercenary, 50% of the stars lost go to the player, and the rest to the Mercenary. Stars Icon30

FameCounter

The goal of the Bounty Hunters event is to reach Rank B by collecting enough Fame. 150% of any Fame that was earned during a game will be added to the point total at the end of the match. However, there will be a penalty if the player pressed shift or control during a singleplayer game. Rank B is needed to complete the event goal, but the player may continue earning Fame afterwards to get more rewards. The highest rank is Rank A.

The player's progression is monitored by the scroll on the main menu of the game, which lists the total amount of earned Fame and progress to the next rank.

Rank Fame to next rank Total Fame to next rank
Rank E 50 50
Rank D 75 125
Rank C 100 225
Rank B 150 375
Rank A - -

Event Rewards

This event features a ranking system, where the player must earn Fame from Bounty Hunt games in order to climb through the ranks. When leveling up to a new rank, a reward is received. The rewards for Ranks D, C, and A are counted as bonus items (shown as x/3 in the event pop-up).

Bounty Hunters is the first event to have an additional milestone that can be attained after completing the event.

Name Status Guild Rank
Bounty Hunters intro cutscene New Rank E
RPG CostumesRPG Costume (Yuki) New Rank D
RPG CostumesRPG Costume (Syura) New Rank C
Bounty Hunters ending cutscene and artwork New Rank B
Beginner Town shop icon Beginner Town board New
Orange IconLulu's Ribbon New
Mousse Poppo New Rank A

Trivia