Boards, also known as Fields or Maps, are stages that players participate in depending on either the selected Campaign match or the host's choosing in Multiplayer. Most boards can be unlocked through Campaign or the Shop, although some require completion of a seasonal event. Each board has a unique layout, background animation, route, and default set of field events. Each board also has a boss unit that appears by default (except in Co-op and Bounty Hunt modes).
MinelayerMinelayer Every 3 Chapters, a Trap Card will be set on a randomly determined panel. These Trap Cards are not affiliated with the Center Deck, and will therefore not return to the Center Deck afterwards. The cards include: Dangerous Pudding, Bad Pudding, and Mimyuu's Hammer
MiracleMiracle Every 5 Chapters, all Bonus, Drop, Draw, Encounter, Move, Warp Move, Heal panels, and Damage panels will become Double panels accordingly. This effect lasts for the duration of the Chapter.
CharityCharity Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
MinelayerMinelayer Every 3 Chapters, a Trap Card will be set on a randomly determined panel. These Trap Cards are not affiliated with the Center Deck, and will therefore not return to the Center Deck afterwards. The cards include: Dangerous Pudding, Bad Pudding, and Mimyuu's Hammer
BattlefieldBattlefield Every 6 Chapters, all Bonus and Drop panels will become Encounter panels. This effect lasts for 3 Chapters.
RegenerationRegeneration Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
MinelayerMinelayer Every 3 Chapters, a Trap Card will be set on a randomly determined panel. These Trap Cards are not affiliated with the Center Deck, and will therefore not return to the Center Deck afterwards. The cards include: Dangerous Pudding, Bad Pudding, and Mimyuu's Hammer
BattlefieldBattlefield Every 6 Chapters, all Bonus and Drop panels will become Encounter panels. This effect lasts for 3 Chapters.
CharityCharity Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
MinelayerMinelayer Every 3 Chapters, a Trap Card will be set on a randomly determined panel. These Trap Cards are not affiliated with the Center Deck, and will therefore not return to the Center Deck afterwards. The cards include: Dangerous Pudding, Bad Pudding, and Mimyuu's Hammer
MiracleMiracle Every 5 Chapters, all Bonus, Drop, Draw, Encounter, Move, Warp Move, Heal panels, and Damage panels will become Double panels accordingly. This effect lasts for the duration of the Chapter.
FreezeFreeze Every 5 Chapters, 1/3 of the board's panels become Ice panels. This effect lasts for the duration of the Chapter and does not affect Home panels.
CharityCharity Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
RegenerationRegeneration Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
ConfusionConfusion Every 7 Chapters, all player's cards and rearranged and put face-down, making the cards unreadable to both the owner and other players.
MiracleMiracle Every 5 Chapters, all Bonus, Drop, Draw, Encounter, Move, Warp Move, Heal panels, and Damage panels will become Double panels accordingly. This effect lasts for the duration of the Chapter.
BacktrackBacktrack Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
ConfusionConfusion Every 7 Chapters, all player's cards and rearranged and put face-down, making the cards unreadable to both the owner and other players.
BacktrackBacktrack Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
SprintSprint Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
Home RouletteHome Roulette Every 9 Chapters, all player Home panels are randomly rotated.
RegenerationRegeneration Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
SprintSprint Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
BomberBomber Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
BattlefieldBattlefield Every 6 Chapters, all Bonus and Drop panels will become Encounter panels. This effect lasts for 3 Chapters.
ConfusionConfusion Every 7 Chapters, all player's cards and rearranged and put face-down, making the cards unreadable to both the owner and other players.
MiracleMiracle Every 5 Chapters, all Bonus, Drop, Draw, Encounter, Move, Warp Move, Heal panels, and Damage panels will become Double panels accordingly. This effect lasts for the duration of the Chapter.
FreezeFreeze Every 5 Chapters, 1/3 of the board's panels become Ice panels. This effect lasts for the duration of the Chapter and does not affect Home panels.
BacktrackBacktrack Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
MysteryMystery Every 5 chapters, causes any Field Event to occur.
BomberBomber Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
Home RouletteHome Roulette Every 9 Chapters, all player Home panels are randomly rotated.
TreasureTreasure At the start of every Chapter places a chest on a random panel (up to board size limit). Stopping on the panel with the chest will the give the player its contents. Gives stars equal to the current number of Chapters. Gives a random hyper card.
AmplifyAmplify Every 6 Chapters, all players will randomly receive a +1 bonus to their attack, defense, or dodge stat (marked by a symbol). This effect lasts for 2 Chapters. Attack stat +1, Defense stat +1, Evasion stat +1
AmplifyAmplify Every 6 Chapters, all players will randomly receive a +1 bonus to their attack, defense, or dodge stat (marked by a symbol). This effect lasts for 2 Chapters. Attack stat +1, Defense stat +1, Evasion stat +1
BattlefieldBattlefield Every 6 Chapters, all Bonus and Drop panels will become Encounter panels. This effect lasts for 3 Chapters.
MinelayerMinelayer Every 3 Chapters, a Trap Card will be set on a randomly determined panel. These Trap Cards are not affiliated with the Center Deck, and will therefore not return to the Center Deck afterwards. The cards include: Dangerous Pudding, Bad Pudding, and Mimyuu's Hammer
SprintSprint Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
MiracleMiracle Every 5 Chapters, all Bonus, Drop, Draw, Encounter, Move, Warp Move, Heal panels, and Damage panels will become Double panels accordingly. This effect lasts for the duration of the Chapter.
Air RaidAir Raid Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
MiracleMiracle Every 5 Chapters, all Bonus, Drop, Draw, Encounter, Move, Warp Move, Heal panels, and Damage panels will become Double panels accordingly. This effect lasts for the duration of the Chapter.
RegenerationRegeneration Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
MiracleMiracle Every 5 Chapters, all Bonus, Drop, Draw, Encounter, Move, Warp Move, Heal panels, and Damage panels will become Double panels accordingly. This effect lasts for the duration of the Chapter.
BacktrackBacktrack Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
TreasureTreasure At the start of every Chapter places a chest on a random panel (up to board size limit). Stopping on the panel with the chest will the give the player its contents. Gives stars equal to the current number of Chapters. Gives a random hyper card.
SprintSprint Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
RegenerationRegeneration Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
AmplifyAmplify Every 6 Chapters, all players will randomly receive a +1 bonus to their attack, defense, or dodge stat (marked by a symbol). This effect lasts for 2 Chapters. Attack stat +1, Defense stat +1, Evasion stat +1
BomberBomber Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
MysteryMystery Every 5 chapters, causes any Field Event to occur.
GooGoo Every 5 Chapters, 1/3 of the board's panels become Goo panels. This effect lasts for the duration of the Chapter and does not affect Home panels or Ice panels.
SporesSpores Every 3 chapters, spawns mushrooms on the field, which give free cards with random effects when picked up.
SprintSprint Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
AmplifyAmplify Every 6 Chapters, all players will randomly receive a +1 bonus to their attack, defense, or dodge stat (marked by a symbol). This effect lasts for 2 Chapters. Attack stat +1, Defense stat +1, Evasion stat +1
TreasureTreasure At the start of every Chapter places a chest on a random panel (up to board size limit). Stopping on the panel with the chest will the give the player its contents. Gives stars equal to the current number of Chapters. Gives a random hyper card.