Board Panels

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Panels.png

Panels are colored tiles that the player will navigate their characters onto during a match. Every board in 100% Orange Juice! is composed of numerous interlocking panels that add an extra layer of difficulty and strategy to the game.

Each panel has its own unique effect, and some have different effects depending on the game mode. A panel's effect will take place when a player lands on it, if they are not KO'd, after any combat and/or trap cards take place. The types of panels available to land on differ depending on the board, but panels can also be transformed through card effects, field events, and mixers.

List of Panels

Every board in the game features 4 home panels and a varying amount of bonus, drop, draw, and encounter panels. All other panels are only seen on some boards, or are exclusive to a certain game mode or field event.

Standard Panels

Icon Name Effect
PHome.png Home Panel (Players start the game on their own home panel. Marked by a home marker with the player's number and color.)
  • Level up if the previous norma objective has been achieved.
  • Heal 1 HP (only up to full HP).
  • In Bounty Hunt Mode, select a quest/bounty from 4 random choices and add it to your hand.
  • Players may choose to stop on their own home panel when passing it on the board, but not other players' home panels (except in Co-op Mode and Bounty Hunt Mode).
PNeutral.png Neutral Panel Nothing happens.
PBonus.png Bonus Panel Roll to gain star amount multiplied by your level (up to level 3 in Normal Mode).
PDrop.png Drop Panel Roll to lose star amount multiplied by your level.
PDraw.png Draw Panel Draw a card from the top of the deck.
PWarp.png Warp Panel Teleport to any Warp or Warp Move panel.
PWarp Move.png Warp Move Panel Teleport to any Warp or Warp Move panel, and then roll and move again.
PEncounter.png Encounter Panel Face a random enemy unit in combat (differs depending on game mode).
PBoss.png Boss Encounter Panel Face this board's boss in combat (differs depending on game mode).
PMove.png Move Panel Roll and move again.
PIce.png Ice Panel Slide to the next panel without deducting from the move roll.
PHeal.png Heal Panel Heal 1 HP (only up to full HP).
PDamage.png Damage Panel Take 1 damage.
PMinigame.png Minigame Panel (Appears exclusively through the PlaygroundPlayground
Places several PMinigame.png Minigame panels around the board. These panels will trigger a minigame for any player who lands on them. The panels are then removed at the end of the Chapter.
field event.)

Play a random minigame.

PBossHome.png Boss Home Panel (Appears exclusively in Co-op Mode on Normal, Extreme, and Hyper difficulties. The co-op boss starts the game on this panel.)

Face the co-op boss in combat.

Double Panels

Double panels function identically to their standard counterparts, but have twice the effect. For example, where a player would usually roll 1 dice, they will roll 2 instead. Some boards may include a small number of double panels in their layout, but double panels are primarily seen during the MiracleMiracle
Every 5 Chapters, all PBonus.png Bonus, PDrop.png Drop, PDraw.png Draw, PEncounter.png Encounter, PMove.png Move, PWarp Move.png Warp Move, and PHeal.png Heal panels will become Doublepanel.gif Double panels accordingly. This effect lasts for the duration of the Chapter.
field event/mixer.

Icon Name Effect
PBonus (x2).png Bonus (x2) Roll twice the dice to gain star amount multiplied by your level (up to level 3 in Normal Mode).
PDrop (x2).png Drop (x2) Roll twice the dice to lose star amount multiplied by your level.
PDraw (x2).png Draw (x2) Draw two cards from the top of the deck.
PWarp Move (x2).png Warp Move (x2) Teleport to any Warp or Warp Move panel, and then roll twice the dice and move again.
PEncounter (x2).png Encounter (x2) Face a random enemy unit in combat (differs depending on game mode). KOing the unit gives twice the wins.
PMove (x2).png Move (x2) Roll twice the dice and move again.
PHeal (x2).png Heal (x2) Heal 2 HP (only up to full HP).
PDamage (x2).png Damage (x2) Take 2 damage.

Special Panel Mechanics

Consecutive Moves & Warps

There is a limit to how many times a player is allowed to activate Move, Warp Move, Move (x2), and Warp Move (x2) panels in a single chapter. This is usually seen when a player uses a card effect or field event to roll multiple dice during their move roll. If the player ends up in such a situation where they are consecutively landing on these types of panels multiple times in one turn, they are limited to a maximum of 5 extra move rolls. Upon reaching this limit, the player will no longer be able to activate any more of these panels for the rest of their turn, simply stopping on the panel without activating it.

Dead Ends

A number of boards contain dead ends, which are locations on the board where the player cannot continue moving forward and is forced to land on either a Warp or Warp Move panel in order to warp back to the main part of the board. However, the player may sometimes end up stuck in a dead end. This usually occurs in one of 3 ways:

  • The FreezeFreeze
    Every 5 Chapters, 1/3 of the board's panels become Pfrozen.png Frozen panels. This effect lasts for the duration of the Chapter and does not effect PHome.png Home panels.
    field event has turned the panel into an Ice panel.
  • The player activated too many consecutive Move or Warp Move panels and thus can't activate the panel.
  • The card  Mix Phenomenon has turned the panel into one that is not a Warp or Warp Move panel.

In any of these cases, the player will retrigger the panel effect on their next turn. If the panel is not a Warp or Warp Move panel at the time the player rolls, the player will not move anywhere, and will continue to be unable to do so until the panel turns back into a Warp or Warp Move panel.