Board Panels

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Mechanics & General Info
Norma Card Mechanics Field Events Daily Challenges
Combat Deck Mechanics Stars & Oranges Multiplayer
Recovery Board Panels Difficulty FAQ / Troubleshooting

Board Panels
Panels.png

Every board in 100% Orange Juice! is composed of numerous panels that add an extra layer of difficulty and confusion to the game. The effect of each panel will take place when the player lands on it or after combat with any player on the panel.

Some panels may only occur during certain field events.

Panels List
Icon Name Effect
PHome.png Home Panel / Check Panel Marked by a signpost with a player number and color.
  • Stop here to level up if the Norma has been achieved.
  • You also heal 1 HP (only up to full HP).
  • The Check panel you start the game on is your Home panel. When you pass your own Home panel (but not other Check panels), you are given the choice to stop on it instead of continuing forward.
PNeutral.png Neutral Panel Nothing happens.
PBonus.png Bonus Panel Roll to gain star amount multiplied by your level (up to level 3).
PDrop.png Drop Panel Roll to lose star amount multiplied by your level.
PDraw.png Draw Panel Draw a card from the top of the deck.
PWarp.png Warp Panel Teleport to any Warp or Warp Move panel.
PWarp Move.png Warp Move Panel Teleport to any Warp or Warp Move panel, and then roll and move again.
PEncounter.png Encounter Panel Face a random wild unit in combat (Chicken, Robo Ball, Seagull).
PBoss.png Boss Encounter Panel Face this board's boss in combat (Store Manager, Shifu Robot, Flying Castle).
PMove.png Move Panel Roll and move again.
PIce.png Ice Panel Slide to the next panel without deducting from the move roll.
PHeal.png Heal Panel Heal 1 HP (only up to full HP).
PMinigame.png Minigame Panel Panel set by the Playground! field event. Triggers a minigame for the player to play when landed on.
Double Panels
Icon Name Effect
PBonus (x2).png Bonus (x2) Roll 2 dice to gain star amount multiplied by your level (up to level 3).
PDrop (x2).png Drop (x2) Roll 2 dice to lose star amount multiplied by your level.
PDraw (x2).png Draw (x2) Draw two cards from the top of the deck.
PWarp Move (x2).png Warp Move (x2) Teleport to any Warp or Warp Move panel, and then roll 2 dice and move again.
PEncounter (x2).png Encounter (x2) Face a random wild unit in combat (Chicken, Robo Ball, Seagull). KOing the unit gives 2 wins.
PMove (x2).png Move (x2) Roll 2 dice and move again.
PHeal (x2).png Heal (x2) Heal 2 HP (only up to full HP).