Board Panels

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Panels.png

Panels are colored tiles that the player will navigate their characters onto during a match. Every board/field in 100% Orange Juice! is composed of numerous interlocking panels that add an extra layer of difficulty and confusion to the game.

Each panel has a different effect, and the effect of each panel will take place when a player lands on it or after combat with any player on the panel (assuming the player who initiated the battle survives). Some panels are only featured on specific boards and others may only occur as a result of a certain field event or card effects.

Basic Panels

Basic panels can be thought of as "generic" panels that the player will normally encounter throughout the course of a match. Every board features 4 home panels and a mixture of bonus, drop, draw, and encounter panels. The other listed basic panels varying based on the board selected and may only occur as a result of certain effects.

Icon Name Effect
PHome.png Home Panel / Check Panel Marked by a signpost with a player number and color.
  • Stop here to level-up if the norma objective has been achieved.
  • Heal 1 HP (only up to full HP).
  • Players start the game on their home panel. When you pass your own home panel (but not other player's panels), you are given the choice to stop on it instead of continuing forward.
PNeutral.png Neutral Panel Nothing happens.
PBonus.png Bonus Panel Roll to gain star amount multiplied by your level (up to level 3 in normal mode).
PDrop.png Drop Panel Roll to lose star amount multiplied by your level.
PDraw.png Draw Panel Draw a card from the top of the deck.
PWarp.png Warp Panel Teleport to any Warp or Warp Move panel.
PWarp Move.png Warp Move Panel Teleport to any Warp or Warp Move panel, and then roll and move again.
PEncounter.png Encounter Panel Face a random wild unit in combat (Chicken, Robo Ball, Seagull).
PBoss.png Boss Encounter Panel Face this board's boss in combat (Store Manager, Shifu Robot, Flying Castle).
PMove.png Move Panel Roll and move again.
PIce.png Ice Panel Slide to the next panel without deducting from the move roll.
PHeal.png Heal Panel Heal 1 HP (only up to full HP).
PDamage.png Damage Panel Take 1 HP of damage.
PMinigame.png Minigame Panel Panel set by the Playground! field event. Triggers a minigame for the player to play when landed on.
(See minigame page for details)

Double Panels

Double panels were identically to their the basic counterparts but have twice the effect. When a player would gain +1 of something, they will gain +2 and when a player would roll 1 dice, they will roll 2 instead. Some boards have a few of these panles built in, but all can be spawned when the field event MiracleMiracle
Every 5 Chapters, all PBonus.png Bonus, PDrop.png Drop, PDraw.png Draw, PEncounter.png Encounter, PMove.png Move, PWarp Move.png Warp Move, and PHeal.png Heal panels will become Doublepanel.gif Double panels accordingly. This effect lasts for the duration of the Chapter.
is triggered.

Icon Name Effect
PBonus (x2).png Bonus (x2) Roll twice the dice to gain star amount multiplied by your level (up to level 3 in normal mode).
PDrop (x2).png Drop (x2) Roll twice the dice to lose star amount multiplied by your level.
PDraw (x2).png Draw (x2) Draw two cards from the top of the deck.
PWarp Move (x2).png Warp Move (x2) Teleport to any Warp or Warp Move panel, and then roll twice the dice and move again.
PEncounter (x2).png Encounter (x2) Face a random wild unit in combat (Chicken, Robo Ball, Seagull). KOing the unit gives twice the wins.
PMove (x2).png Move (x2) Roll twice the dice and move again.
PHeal (x2).png Heal (x2) Heal 2 HP (only up to full HP).
PDamage (x2).png Damage (x2) Take 2 HP of damage.

Special Cirumstances

Consecutive Moves & Warps

Certain field events or card effects can cause the player to roll more dice, which might cause the player to land on a  Move,  Warp Move, or the 2x variant of either multiple times in a row. If the player does consecutively re-roll on these panels, they are limited to a maximum of 5 re-rolls. On the 5th time landing on a panel of the previously stated types in the same turn, the player will simply stop on the panel and receive no further movement effect. Their turn will then end.

Dead Ends

Some times the player might end up at a dead end. This can only occur on boards that force the player onto  Warp Move panels such as Starship or Ocean Dive. This usually occurs in one of 3 ways:

  • The FreezeFreeze
    Every 5 Chapters, 1/3 of the board's panels become Pfrozen.png Frozen panels. This effect lasts for the duration of the Chapter and does not effect PHome.png Home panels.
    field event has covered the panel.
  • The player performed too many consecutive move or warps move panels and thus can't activate the panel.
  • The card  Mix Phenomenon has turned the panel into one that is not a warp move panel.

In any of these cases, the player will retrigger the panel effect on their next turn. If the panel is not a warp or warp move panel at the time the player rolls, the player will not move anywhere and will not be able to proceed until the panel turns back into a warp move panel.