Panels are colored tiles that the player will navigate their characters onto during a match. Every board/field in 100% Orange Juice! is composed of numerous interlocking panels that add an extra layer of difficulty and confusion to the game.
Each panel has a different effect, and the effect of each panel will take place when a player lands on it or after combat with any player on the panel (assuming the player who initiated the battle survives). Some panels are only featured on specific boards and others may only occur as a result of a certain field event or card effects.
Basic panels can be thought of as "generic" panels that the player will normally encounter throughout the course of a match. Every board features 4 home panels and a mixture of bonus, drop, draw, and encounter panels. The other listed basic panels varying based on the board selected and may only occur as a result of certain effects.
|Home Panel / Check Panel||Marked by a signpost with a player number and color.
|Neutral Panel||Nothing happens.|
|Bonus Panel||Roll to gain star amount multiplied by your level (up to level 3 in normal mode).|
|Drop Panel||Roll to lose star amount multiplied by your level.|
|Draw Panel||Draw a card from the top of the deck.|
|Warp Panel||Teleport to any Warp or Warp Move panel.|
|Warp Move Panel||Teleport to any Warp or Warp Move panel, and then roll and move again.|
|Encounter Panel||Face a random wild unit in combat (, , ).|
|Boss Encounter Panel||Face this board's boss in combat (, , ).|
|Move Panel||Roll and move again.|
|Ice Panel||Slide to the next panel without deducting from the move roll.|
|Heal Panel||Heal 1 HP (only up to full HP).|
|Damage Panel||Take 1 HP of damage.|
|Minigame Panel||Panel set by the Playground! field event. Triggers a minigame for the player to play when landed on.|
(See minigame page for details)
Double panels were identically to their the basic counterparts but have twice the effect. When a player would gain +1 of something, they will gain +2 and when a player would roll 1 dice, they will roll 2 instead. Some boards have a few of these panles built in, but all can be spawned when the field eventis triggered.
|Bonus (x2)||Roll twice the dice to gain star amount multiplied by your level (up to level 3 in normal mode).|
|Drop (x2)||Roll twice the dice to lose star amount multiplied by your level.|
|Draw (x2)||Draw two cards from the top of the deck.|
|Warp Move (x2)||Teleport to any Warp or Warp Move panel, and then roll twice the dice and move again.|
|Encounter (x2)||Face a random wild unit in combat (, , ). KOing the unit gives twice the wins.|
|Move (x2)||Roll twice the dice and move again.|
|Heal (x2)||Heal 2 HP (only up to full HP).|
|Damage (x2)||Take 2 HP of damage.|
Consecutive Moves & Warps
Certain field events or card effects can cause the player to roll more dice, which might cause the player to land on a, , or the 2x variant of either multiple times in a row. If the player does consecutively re-roll on these panels, they are limited to a maximum of 5 re-rolls. On the 5th time landing on a panel of the previously stated types in the same turn, the player will simply stop on the panel and receive no further movement effect. Their turn will then end.
- The field event has covered the panel.
- The player performed too many consecutive move or warps move panels and thus can't activate the panel.
- The card has turned the panel into one that is not a warp move panel.
In any of these cases, the player will retrigger the panel effect on their next turn. If the panel is not a warp or warp move panel at the time the player rolls, the player will not move anywhere and will not be able to proceed until the panel turns back into a warp move panel.