Beach Party

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Event Timeline
Previous School Crashers Trick and Treat Next
Event Info
Title Beach Party
Summer2018 logo.png
Start July 25th, 2018
End August 31st, 2018
Event Clock
Story Campaign Story
Update Version 1.28

Overview[edit | edit source]

A quiet day at the beach is interrupted when a monster seagull starts his rampage through the shoreline! Will Suguri, Sora, & Hime be able to stop Big the Jonathan before he can eat all the fish in the sea?!

  • The goal of the event is to defeat Big the Jonathan, an extremely powerful seagull on the  Boss panels. All four players must work as a co-op team with multiple new rules and Hypers in order to either deplete Big the Jonathan's health to 0 or last 50 chapters without all players being KO'd. If all players are KO'd at one given time, the players lose the game. A global counter will decrease based upon the damage dealt to Big the Jonathan during the match. This event had a rerun in 2019.

Rule Changes[edit | edit source]

Gamemode coop128.png

The Beach Party event is the first ever event to feature co-op. Each player will work together as a single team to defeat the boss on the map. Players will not be racing for Norma against each other but will instead reach maximum Norma at level 5. The player will then need to defeat Big the Jonathan to win the game or lose if all players are KO'd at the same time. As the event relies on cooperation, it is quite difficult to complete the event alone, with a CPU player. The complete list of changes are as followed:

  • All stars, wins, normas, and  Home panels are shared.
  • Both Norma checks (Wins & Stars) are always enabled for all characters.
  • The player cannot adjust the field events.
  • The player will choose a role before the start of a match.
  • New Recovery stats are calculated by the formula: Recovery = (base recovery + attack - evade).
    It should also be noted that if the recovery value is greater than 6, it will count as a 6. (If the player has an 8. They will have to roll a 6 on one of the first 3 recovery rolls to recover)
  • Chapter 30 will remove all  Home panels and leave them as  Neutral panels.
  • Chapter 40 will replace all panels besides  Warp and  Warp Move with  Boss panels.
  • Wins Requirement is doubled and Stars requirement is multiplied by 1.5
Level Stars Victories
1☆ 15 2
2☆ 45 4
3☆ 105 10
4☆ 180 18

Summer2018 tutorial 01.png

Roles a unique way to play in co-op, with each character being designated to a role and rank. The roles are Attackers, Guardians, Supporters, and Avengers each of which features their own special abilities. Each character will receive a rank of A-E and a prebuilt deck to accompany their role. Decks vary based on the character's rank. Generally, the stronger the character's stats, the weaker the cards provided.

Type Stats and Abilities
Summer2018 role0.png
Attacker
  • Always starts battle first.
  • Gets permanent +1 ATK at Norma 2 and Norma 4, stacking up to +2 ATK.
Summer2018 role1.png
Guardian
  • Can spend 1 HP to give an ally a shield that absorbs up to 2 points of damage, similar to Robo Ball's Reflective Shell hyper. The shield is the same color as the Guardian's player color and lasts until the affected ally takes a hit in combat, finishes a battle or gets KO'd outside of battle. Additionally, each guardian can only distribute one shield at a time - trying to distribute a second shield will simply move the existing shield to the new target.
  • Gets permanent +1 DEF at Norma 2 and Norma 4, stacking up to +2 DEF.
Summer2018 role2.png
Supporter
  • Can spend stars to revive players if they land on their square or if they pass by them. Star cost will depend on the revive roll of the fallen ally. The formula is (roll requirement x 5 stars).
  • Can heal players for 1 HP at no cost if they land on their square or if they pass by them.
  • Gets permanent +1 to move rolls at Norma 2 and Norma 4, stacking up to +2.
Summer2018 role3.png
Avenger
  • Receive +1 ATK per HP lost in combat.
  • Gets permanent +1 max HP at Norma 2 and Norma 4, stacking up to +2 max HP.

A few characters have rather notable changes and passive tweaks that are important for the player to understand when playing in co-op. Certain characters are more or less viable then they usually would be, as a result of these adjustments.

Changes

  • Part of Shifu Robot's passive is no longer active. He now recovers with full HP when he recovers and has a recovery stat of 3 instead of instant. Health regeneration works as normal, and Shifu will still start with 1 HP.
  • Flying Castle's passive is no longer active in co-op meaning he can counter-attack.
  • Star Breaker's passive is no longer active in co-op meaning she can use stars norma.
  • Mimyuu and Chicken only lose 1/8 of their stars instead of 1/4 when KO'd.
  • Sherry's passive is still active even if the player chooses the Attacker role, meaning she will still attack second.
  • Kiriko's passive is still active. (It was re-added as an unlisted fix in one of the subsequent versions of the event.)
  • Tequila's passive and the Avenger role's +1 ATK per damage taken effect do not stack, meaning the player will only receive +1 per HP lost, not +2.

Summer2018 tutorial 02.png

Along with their new deck, player's will also have their normal Hyper card replaced with a unique event only Hyper specific to their role choice. The Hypers are specifically designed to boost the passive abilities of the role and aid the player in defeating Big the Jonathan before chapter 50 after the completion of Norma 5. The Hypers can also be transferred between players with  Gift Exchange. If this action is taken, the Hypers will remain as the cards they were when they were originally drawn. As a result, an Attacker can end up with a Supporter's Hyper.

Ultimate Weapon in the Sun.png
Attacker's Hyper
Lifeguard on the White Beach.png
Guardians Hyper
Guardian of Blooming Flowers.png
Supporter's Hyper
Unforgiving Avenger.png
Avenger's Hyper

Summer2018 tutorial 00.png

Big the Jonathan is a special boss on the board, during the event, who will appear anytime the player lands on a  Boss panel. Big has 0 DEF and -4 EVD and his HP starts at 60 by default, however it is modifed by the player's role decision: +5 for each Attacker, -5 for each Guardian, +10 for each Avenger (max 100 HP, min 40 HP). He also starts with a +1 ATK stat that will increase by +1 every ten turns, meaning he can reach a maximum of +5 ATK by Chapter 40. Unlike other bosses, Big also attacks first, unless battling against an Attacker. The player must defeat Big before chapter 50 or survive until chapter 50, otherwise Big will be the victor.

Big the Jonathan (BP).png

The greatest strength of Big is his secondary abilities. Big can manipulate the game with field events and card effects to greatly harm the players.

Secondary Abilities:

  • Terror from Above: Every 2 chapters, random panels will turn into  Boss panels. On chapter 30, all  Home panels will turn into  Neutral panels. On chapter 40, all panels but  Warp and  Warp Move panels will change into boss panels.
  • Field events: Big can use field events and certain card effects to harm the player. Big begins the game with two field events (which occur every 3 chapters) alongside Terror from Above. On chapter 10 and 20, he will replace one of his field events for one of the stronger ones. On chapter 30, he will start using these events every 2 chapters instead of every 3. If the player has not finished off Big by chapter 50, he will end the game with a  Whimsical Windmill to battle every player in succession.
Early Game Late Game Chapter 50
MinelayerMinelayer
Every 3 Chapters, a Trap Card will be set on a randomly determined panel. These Trap Cards are not affiliated with the Center Deck, and will therefore not return to the Center Deck afterwards. The cards include: Dangerous Puddingicon.png Dangerous Pudding, Bad Puddingicon.png Bad Pudding, and Mimyuu's Hammericon.png Mimyuu's Hammer

Air RaidAir Raid
Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.

Random WarpRandom Warp
Every 5 Chapters, Each players will be warped to a randomly chosen panel at the beginning of the Chapter.

 Out of Ammo
 Cloud of Seagulls
BattlefieldBattlefield
Every 6 Chapters, all PBonus.png Bonus and PDrop.png Drop panels will become PEncounter.png Encounter panels. This effect lasts for 3 Chapters.

 Delta Field
 Air Strike
 Gamble!
 Star Blasting Fuse
 Jonathan Rush*
 Sealed Guardian
 Evil Spy Work - Preparation
 Whimsical Windmill

Big the Jonathan also brings some special seagull NPCs with him. While there are normal seagulls present on  Encounter panels, the player might also encounter costumed seagulls with different stats. The seagulls are worth 2 wins instead of one.

Type Stats
 
 
0 10000 00.png
Seagull 1012 00.png

Seagull
+2 ATK, -1 DEF, -1 EVD
 
 
0 10000 00.png
Seagull 1010 00.png

Seagull
+1 ATK, -1 DEF, +2 EVD
 
 
Seagull 00 00.png
Seagull 1006 00.png

Seagull
+1 ATK, +2 DEF, -1 EVD

Event Rewards[edit | edit source]

Name Cost/How to Unlock
Sunglasses Icon.pngSunglasses Drop on Co-Op victory for characters from DLC 15 and beyond.
Beach Accessory Icon.pngBeach Accessory Seagull Tomato & Mimyuu ONLY
  • Defeat 7 Seagulls as Avenger Tomato & Mimyuu, can be done in multi or single player, winning the match is not required, any seagull is counted (not including Big), and it can be completed over multiple matches

Name Cost/How to Unlock
Beach Accessory Icon.pngBeach Accessory Random Drop in Co-Op. 3 to unlock.
Beach Ball Dice.pngBeach Ball dice Random Drop in Co-Op.
Parasol Homemark.pngParasol marker Random Drop in Co-Op.

Seagull damage counter.png

This event features a global counter on the main menu of the game. As Big the Jonathan takes damage in online games, his global health decreases. Starting at 3 million HP, once a certain amount of damage is dealt, new items were unlocked for all players.

Health Count Rewards/Cosmetics
2,500,000 Sun Dice.pngSun dice
2,000,000 Surfboard Homemark.pngSurfboard marker
1,500,000 Sandcastle Dice.pngSandcastle dice
1,000,000 Popsicle Homemark.pngPopsicle marker
500,000 Summer2018 role3.png Avenger Role
0 Suguri SwimsuitHime SwimsuitSora Swimsuit

Name Cost/How to Unlock
Sunglasses Icon.pngSunglasses Drop on Co-Op victory.

Trivia[edit | edit source]

  • When the countdown was completed on August 6th, the cutscene text did not appear, and a glitch in the swimsuits enabled player models to become invisible. Both issues were later resolved in patches.
  • At the time of the countdown's completion, players set a new player count record with 1105 concurrent players online at once.[1]
  • The event was originally supposed to only have swimsuits for Suguri and Hime, but after thinking about the story Hono decided it would be better if Sora received one as well.[2]
  • The original Big the Jonathan from this event doesn't possess an in-game unit card.[3]

List of Summer Events[edit | edit source]

References
  1. Player count as announced by Fruitbat Factory's Twitter.
  2. Story as reported by Fruitbat CEO, Phlebuster, on Discord.
  3. For display purposes, the Big the Jonathan card on this page was designed by Discord user Ryu Xero.